Merge remote-tracking branch 'peppy/polling-component' into timeshift-api-integration

# Conflicts:
#	osu.Game/osu.Game.csproj
This commit is contained in:
smoogipoo
2018-12-12 16:22:14 +09:00
37 changed files with 479 additions and 537 deletions

View File

@ -147,6 +147,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary>
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
/// </summary>
public void PlaySamples() => Samples?.Play();

View File

@ -19,6 +19,11 @@ namespace osu.Game.Rulesets.Objects
/// </summary>
public class HitObject
{
/// <summary>
/// A small adjustment to the start time of control points to account for rounding/precision errors.
/// </summary>
private const double control_point_leniency = 1;
/// <summary>
/// The time at which the HitObject starts.
/// </summary>
@ -69,6 +74,9 @@ namespace osu.Game.Rulesets.Objects
{
ApplyDefaultsToSelf(controlPointInfo, difficulty);
// This is done here since ApplyDefaultsToSelf may be used to determine the end time
SampleControlPoint = controlPointInfo.SamplePointAt(((this as IHasEndTime)?.EndTime ?? StartTime) + control_point_leniency);
nestedHitObjects.Clear();
CreateNestedHitObjects();
@ -84,11 +92,7 @@ namespace osu.Game.Rulesets.Objects
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
SampleControlPoint samplePoint = controlPointInfo.SamplePointAt(StartTime);
EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
Kiai = effectPoint.KiaiMode;
SampleControlPoint = samplePoint;
Kiai = controlPointInfo.EffectPointAt(StartTime + control_point_leniency).KiaiMode;
if (HitWindows == null)
HitWindows = CreateHitWindows();