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Merge remote-tracking branch 'upstream/master' into RefactorInputQueues
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@ -33,15 +33,6 @@ namespace osu.Game.Graphics.Containers
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
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protected override bool OnWheel(InputState state)
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{
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// always allow wheel to pass through to stuff outside our DrawRectangle.
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if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
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return false;
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return BlockPassThroughMouse;
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}
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protected override bool OnClick(InputState state)
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{
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if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
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67
osu.Game/Graphics/Cursor/CursorOverrideContainer.cs
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67
osu.Game/Graphics/Cursor/CursorOverrideContainer.cs
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@ -0,0 +1,67 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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namespace osu.Game.Graphics.Cursor
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{
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/// <summary>
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/// A container which provides a <see cref="MenuCursor"/> which can be overridden by hovered <see cref="Drawable"/>s.
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/// </summary>
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public class CursorOverrideContainer : Container, IProvideCursor
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{
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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/// <summary>
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/// Whether any cursors can be displayed.
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/// </summary>
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public bool CanShowCursor;
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public CursorContainer Cursor { get; }
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public bool ProvidingUserCursor => true;
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public CursorOverrideContainer()
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{
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AddRangeInternal(new Drawable[]
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{
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Cursor = new MenuCursor { State = Visibility.Hidden },
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content = new Container { RelativeSizeAxes = Axes.Both }
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});
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}
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private InputManager inputManager;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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private IProvideCursor currentTarget;
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protected override void Update()
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{
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base.Update();
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if (!CanShowCursor)
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{
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currentTarget?.Cursor?.Hide();
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return;
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}
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var newTarget = inputManager.HoveredDrawables.OfType<IProvideCursor>().FirstOrDefault(t => t.ProvidingUserCursor) ?? this;
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if (currentTarget == newTarget)
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return;
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currentTarget?.Cursor?.Hide();
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newTarget.Cursor?.Show();
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currentTarget = newTarget;
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}
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}
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}
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26
osu.Game/Graphics/Cursor/IProvideCursor.cs
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26
osu.Game/Graphics/Cursor/IProvideCursor.cs
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@ -0,0 +1,26 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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namespace osu.Game.Graphics.Cursor
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{
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/// <summary>
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/// Interface for <see cref="IDrawable"/>s that display cursors which can replace the user's cursor.
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/// </summary>
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public interface IProvideCursor : IDrawable
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{
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/// <summary>
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/// The cursor provided by this <see cref="IDrawable"/>.
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/// May be null if no cursor should be visible.
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/// </summary>
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CursorContainer Cursor { get; }
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/// <summary>
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/// Whether <see cref="Cursor"/> should be displayed as the singular user cursor. This will temporarily hide any other user cursor.
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/// This value is checked every frame and may be used to control whether multiple cursors are displayed (e.g. watching replays).
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/// </summary>
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bool ProvidingUserCursor { get; }
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}
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}
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@ -99,8 +99,8 @@ namespace osu.Game.Graphics.Cursor
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protected override void PopOut()
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{
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ActiveCursor.FadeTo(0, 900, Easing.OutQuint);
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ActiveCursor.ScaleTo(0, 500, Easing.In);
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ActiveCursor.FadeTo(0, 250, Easing.OutQuint);
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ActiveCursor.ScaleTo(0.6f, 250, Easing.In);
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}
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[BackgroundDependencyLoader]
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Globalization;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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@ -17,7 +18,7 @@ using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Graphics.UserInterface
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{
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public class OsuSliderBar<T> : SliderBar<T>, IHasTooltip, IHasAccentColour
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where T : struct, IEquatable<T>
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where T : struct, IEquatable<T>, IComparable, IConvertible
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{
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private SampleChannel sample;
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private double lastSampleTime;
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@ -32,18 +33,25 @@ namespace osu.Game.Graphics.UserInterface
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get
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{
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var bindableDouble = CurrentNumber as BindableNumber<double>;
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if (bindableDouble != null)
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var bindableFloat = CurrentNumber as BindableNumber<float>;
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var floatValue = bindableDouble?.Value ?? bindableFloat?.Value;
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if (floatValue != null)
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{
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if (bindableDouble.MaxValue == 1 && (bindableDouble.MinValue == 0 || bindableDouble.MinValue == -1))
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return bindableDouble.Value.ToString(@"P0");
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return bindableDouble.Value.ToString(@"n1");
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var floatMinValue = bindableDouble?.MinValue ?? bindableFloat.MinValue;
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var floatMaxValue = bindableDouble?.MaxValue ?? bindableFloat.MaxValue;
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if (floatMaxValue == 1 && (floatMinValue == 0 || floatMinValue == -1))
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return floatValue.Value.ToString("P0");
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return floatValue.Value.ToString("N1");
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}
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var bindableInt = CurrentNumber as BindableNumber<int>;
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if (bindableInt != null)
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return bindableInt.Value.ToString(@"n0");
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return bindableInt.Value.ToString("N0");
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return Current.Value.ToString();
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return Current.Value.ToString(CultureInfo.InvariantCulture);
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}
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}
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@ -180,7 +180,6 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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protected class OsuTabDropdownHeader : OsuDropdownHeader
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{
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public override Color4 AccentColour
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@ -3,12 +3,13 @@
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using System;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Graphics.UserInterface.Volume
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{
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public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>
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public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
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{
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public Func<GlobalAction, bool> ActionRequested;
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