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Remove unused bindables
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@ -3,7 +3,6 @@
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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@ -44,8 +43,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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private SkinnableDrawable mascotDrawable;
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private SkinnableDrawable mascotDrawable;
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private Bindable<double> frameTime = new Bindable<double>(100);
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public TaikoPlayfield(ControlPointInfo controlPoints)
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public TaikoPlayfield(ControlPointInfo controlPoints)
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{
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{
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this.controlPoints = controlPoints;
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this.controlPoints = controlPoints;
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