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Rename various cursor symbols
- `IProvideCursor.MenuCursor` -> `IProvideCursor.Cursor` - `MenuCursor` -> `MenuCursorContainer
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@ -384,7 +384,7 @@ namespace osu.Game.Rulesets.UI
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// only show the cursor when within the playfield, by default.
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Playfield.ReceivePositionalInputAt(screenSpacePos);
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CursorContainer IProvideCursor.MenuCursor => Playfield.Cursor;
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CursorContainer IProvideCursor.Cursor => Playfield.Cursor;
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public override GameplayCursorContainer Cursor => Playfield.Cursor;
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