Merge branch 'master' into taiko-scroller

This commit is contained in:
Dean Herbert
2020-05-08 19:10:39 +09:00
78 changed files with 832 additions and 365 deletions

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@ -16,9 +16,9 @@
<EmbeddedResource Include="Resources\**\*.*" />
</ItemGroup>
<ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="2.9.8" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.0.0" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.0.0" PrivateAssets="All" />
</ItemGroup>
<PropertyGroup Label="Code Analysis">
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.501.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.508.1" />
</ItemGroup>
</Project>

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@ -18,7 +18,8 @@ namespace osu.Android
try
{
string versionName = packageInfo.VersionCode.ToString();
// todo: needs checking before play store redeploy.
string versionName = packageInfo.VersionName;
// undo play store version garbling
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
}

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@ -6,15 +6,14 @@ using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using Microsoft.Win32;
using osu.Desktop.Overlays;
using osu.Framework.Platform;
using osu.Game;
using osuTK.Input;
using Microsoft.Win32;
using osu.Desktop.Updater;
using osu.Framework;
using osu.Framework.Logging;
using osu.Framework.Platform.Windows;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Updater;
@ -37,7 +36,11 @@ namespace osu.Desktop
try
{
if (Host is DesktopGameHost desktopHost)
return new StableStorage(desktopHost);
{
string stablePath = getStableInstallPath();
if (!string.IsNullOrEmpty(stablePath))
return new DesktopStorage(stablePath, desktopHost);
}
}
catch (Exception)
{
@ -47,6 +50,35 @@ namespace osu.Desktop
return null;
}
private string getStableInstallPath()
{
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
string stableInstallPath;
try
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
if (checkExists(stableInstallPath))
return stableInstallPath;
}
catch
{
}
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
if (checkExists(stableInstallPath))
return stableInstallPath;
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
if (checkExists(stableInstallPath))
return stableInstallPath;
return null;
}
protected override UpdateManager CreateUpdateManager()
{
switch (RuntimeInfo.OS)
@ -111,45 +143,5 @@ namespace osu.Desktop
Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
}
/// <summary>
/// A method of accessing an osu-stable install in a controlled fashion.
/// </summary>
private class StableStorage : WindowsStorage
{
protected override string LocateBasePath()
{
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
string stableInstallPath;
try
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
if (checkExists(stableInstallPath))
return stableInstallPath;
}
catch
{
}
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
if (checkExists(stableInstallPath))
return stableInstallPath;
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
if (checkExists(stableInstallPath))
return stableInstallPath;
return null;
}
public StableStorage(DesktopGameHost host)
: base(string.Empty, host)
{
}
}
}
}

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
[TestCase(4.2058561036909863d, "diffcalc-test")]
[TestCase(4.050601681491468d, "diffcalc-test")]
public void Test(double expected, string name)
=> base.Test(expected, name);

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyCalculator : DifficultyCalculator
{
private const double star_scaling_factor = 0.145;
private const double star_scaling_factor = 0.153;
protected override int SectionLength => 750;
@ -73,6 +73,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
// For circle sizes above 5.5, reduce the catcher width further to simulate imperfect gameplay.
halfCatcherWidth *= 1 - (Math.Max(0, beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5.5f) * 0.0625f);
return new Skill[]
{
new Movement(halfCatcherWidth),

View File

@ -52,8 +52,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
// Longer maps are worth more
double lengthBonus =
0.95 + 0.4 * Math.Min(1.0, numTotalHits / 3000.0) +
(numTotalHits > 3000 ? Math.Log10(numTotalHits / 3000.0) * 0.5 : 0.0);
0.95f + 0.3f * Math.Min(1.0f, numTotalHits / 2500.0f) +
(numTotalHits > 2500 ? (float)Math.Log10(numTotalHits / 2500.0f) * 0.475f : 0.0f);
// Longer maps are worth more
value *= lengthBonus;
@ -63,19 +63,28 @@ namespace osu.Game.Rulesets.Catch.Difficulty
// Combo scaling
if (Attributes.MaxCombo > 0)
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
value *= Math.Min(Math.Pow(Score.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
double approachRateFactor = 1.0;
if (Attributes.ApproachRate > 9.0)
approachRateFactor += 0.1 * (Attributes.ApproachRate - 9.0); // 10% for each AR above 9
else if (Attributes.ApproachRate < 8.0)
approachRateFactor += 0.025 * (8.0 - Attributes.ApproachRate); // 2.5% for each AR below 8
float approachRate = (float)Attributes.ApproachRate;
float approachRateFactor = 1.0f;
if (approachRate > 9.0f)
approachRateFactor += 0.1f * (approachRate - 9.0f); // 10% for each AR above 9
if (approachRate > 10.0f)
approachRateFactor += 0.1f * (approachRate - 10.0f); // Additional 10% at AR 11, 30% total
else if (approachRate < 8.0f)
approachRateFactor += 0.025f * (8.0f - approachRate); // 2.5% for each AR below 8
value *= approachRateFactor;
if (mods.Any(m => m is ModHidden))
// Hiddens gives nothing on max approach rate, and more the lower it is
{
value *= 1.05 + 0.075 * (10.0 - Math.Min(10.0, Attributes.ApproachRate)); // 7.5% for each AR below 10
// Hiddens gives almost nothing on max approach rate, and more the lower it is
if (approachRate <= 10.0f)
value *= 1.05f + 0.075f * (10.0f - approachRate); // 7.5% for each AR below 10
else if (approachRate > 10.0f)
value *= 1.01f + 0.04f * (11.0f - Math.Min(11.0f, approachRate)); // 5% at AR 10, 1% at AR 11
}
if (mods.Any(m => m is ModFlashlight))
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.

View File

@ -21,10 +21,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
public readonly float LastNormalizedPosition;
/// <summary>
/// Milliseconds elapsed since the start time of the previous <see cref="CatchDifficultyHitObject"/>, with a minimum of 25ms.
/// Milliseconds elapsed since the start time of the previous <see cref="CatchDifficultyHitObject"/>, with a minimum of 40ms.
/// </summary>
public readonly double StrainTime;
public readonly double ClockRate;
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth)
: base(hitObject, lastObject, clockRate)
{
@ -34,8 +36,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
NormalizedPosition = BaseObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
LastNormalizedPosition = LastObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
// Every strain interval is hard capped at the equivalent of 600 BPM streaming speed as a safety measure
StrainTime = Math.Max(25, DeltaTime);
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
StrainTime = Math.Max(40, DeltaTime);
ClockRate = clockRate;
}
}
}

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@ -13,9 +13,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
{
private const float absolute_player_positioning_error = 16f;
private const float normalized_hitobject_radius = 41.0f;
private const double direction_change_bonus = 12.5;
private const double direction_change_bonus = 21.0;
protected override double SkillMultiplier => 850;
protected override double SkillMultiplier => 900;
protected override double StrainDecayBase => 0.2;
protected override double DecayWeight => 0.94;
@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
private float? lastPlayerPosition;
private float lastDistanceMoved;
private double lastStrainTime;
public Movement(float halfCatcherWidth)
{
@ -45,47 +46,47 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
float distanceMoved = playerPosition - lastPlayerPosition.Value;
double distanceAddition = Math.Pow(Math.Abs(distanceMoved), 1.3) / 500;
double sqrtStrain = Math.Sqrt(catchCurrent.StrainTime);
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catchCurrent.ClockRate);
double bonus = 0;
double distanceAddition = (Math.Pow(Math.Abs(distanceMoved), 1.3) / 510);
double sqrtStrain = Math.Sqrt(weightedStrainTime);
// Direction changes give an extra point!
double edgeDashBonus = 0;
// Direction change bonus.
if (Math.Abs(distanceMoved) > 0.1)
{
if (Math.Abs(lastDistanceMoved) > 0.1 && Math.Sign(distanceMoved) != Math.Sign(lastDistanceMoved))
{
double bonusFactor = Math.Min(absolute_player_positioning_error, Math.Abs(distanceMoved)) / absolute_player_positioning_error;
double bonusFactor = Math.Min(50, Math.Abs(distanceMoved)) / 50;
double antiflowFactor = Math.Max(Math.Min(70, Math.Abs(lastDistanceMoved)) / 70, 0.38);
distanceAddition += direction_change_bonus / sqrtStrain * bonusFactor;
// Bonus for tougher direction switches and "almost" hyperdashes at this point
if (catchCurrent.LastObject.DistanceToHyperDash <= 10 / CatchPlayfield.BASE_WIDTH)
bonus = 0.3 * bonusFactor;
distanceAddition += direction_change_bonus / Math.Sqrt(lastStrainTime + 16) * bonusFactor * antiflowFactor * Math.Max(1 - Math.Pow(weightedStrainTime / 1000, 3), 0);
}
// Base bonus for every movement, giving some weight to streams.
distanceAddition += 7.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain;
distanceAddition += 12.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain;
}
// Bonus for "almost" hyperdashes at corner points
if (catchCurrent.LastObject.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
// Bonus for edge dashes.
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f / CatchPlayfield.BASE_WIDTH)
{
if (!catchCurrent.LastObject.HyperDash)
bonus += 1.0;
edgeDashBonus += 5.7;
else
{
// After a hyperdash we ARE in the correct position. Always!
playerPosition = catchCurrent.NormalizedPosition;
}
distanceAddition *= 1.0 + bonus * ((10 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10);
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
}
lastPlayerPosition = playerPosition;
lastDistanceMoved = distanceMoved;
lastStrainTime = catchCurrent.StrainTime;
return distanceAddition / catchCurrent.StrainTime;
return distanceAddition / weightedStrainTime;
}
}
}

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@ -0,0 +1,85 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Utils;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class PeriodTrackerTest
{
private static readonly Period[] single_period = { new Period(1.0, 2.0) };
private static readonly Period[] unordered_periods =
{
new Period(-9.1, -8.3),
new Period(-3.4, 2.1),
new Period(9.0, 50.0),
new Period(5.25, 10.50)
};
[Test]
public void TestCheckValueInsideSinglePeriod()
{
var tracker = new PeriodTracker(single_period);
var period = single_period.Single();
Assert.IsTrue(tracker.IsInAny(period.Start));
Assert.IsTrue(tracker.IsInAny(getMidpoint(period)));
Assert.IsTrue(tracker.IsInAny(period.End));
}
[Test]
public void TestCheckValuesInsidePeriods()
{
var tracker = new PeriodTracker(unordered_periods);
foreach (var period in unordered_periods)
Assert.IsTrue(tracker.IsInAny(getMidpoint(period)));
}
[Test]
public void TestCheckValuesInRandomOrder()
{
var tracker = new PeriodTracker(unordered_periods);
foreach (var period in unordered_periods.OrderBy(_ => RNG.Next()))
Assert.IsTrue(tracker.IsInAny(getMidpoint(period)));
}
[Test]
public void TestCheckValuesOutOfPeriods()
{
var tracker = new PeriodTracker(new[]
{
new Period(1.0, 2.0),
new Period(3.0, 4.0)
});
Assert.IsFalse(tracker.IsInAny(0.9), "Time before first period is being considered inside");
Assert.IsFalse(tracker.IsInAny(2.1), "Time right after first period is being considered inside");
Assert.IsFalse(tracker.IsInAny(2.9), "Time right before second period is being considered inside");
Assert.IsFalse(tracker.IsInAny(4.1), "Time after last period is being considered inside");
}
[Test]
public void TestReversedPeriodHandling()
{
Assert.Throws<ArgumentException>(() =>
{
_ = new PeriodTracker(new[]
{
new Period(2.0, 1.0)
});
});
}
private double getMidpoint(Period period) => period.Start + (period.End - period.Start) / 2;
}
}

View File

@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
AddUntilStep("wait for seek to complete", () => Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= destBreak().StartTime);
BreakPeriod destBreak() => Player.ChildrenOfType<BreakTracker>().First().Breaks.ElementAt(breakIndex);
BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
}
}
}

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@ -97,8 +97,6 @@ namespace osu.Game.Tests.Visual.Gameplay
loadBreaksStep("multiple breaks", testBreaks);
seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true);
AddAssert("is skipped to break #2", () => breakTracker.CurrentBreakIndex == 1);
seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true);
seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false);
seekAndAssertBreak("seek to break after end", testBreaks[1].EndTime + 500, false);
@ -174,8 +172,6 @@ namespace osu.Game.Tests.Visual.Gameplay
private readonly ManualClock manualClock;
private IFrameBasedClock originalClock;
public new int CurrentBreakIndex => base.CurrentBreakIndex;
public double ManualClockTime
{
get => manualClock.CurrentTime;

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@ -24,10 +24,12 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelect
@ -110,7 +112,7 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
waitForInitialSelection();
WorkingBeatmap selected = null;
@ -135,7 +137,7 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
waitForInitialSelection();
WorkingBeatmap selected = null;
@ -189,7 +191,7 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
waitForInitialSelection();
WorkingBeatmap selected = null;
@ -769,6 +771,76 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo == groupIcon.Items.First().Beatmap);
}
[Test]
public void TestChangeRulesetWhilePresentingScore()
{
BeatmapInfo getPresentBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 0);
BeatmapInfo getSwitchBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 1);
changeRuleset(0);
createSongSelect();
addRulesetImportStep(0);
addRulesetImportStep(1);
AddStep("present score", () =>
{
// this ruleset change should be overridden by the present.
Ruleset.Value = getSwitchBeatmap().Ruleset;
songSelect.PresentScore(new ScoreInfo
{
User = new User { Username = "woo" },
Beatmap = getPresentBeatmap(),
Ruleset = getPresentBeatmap().Ruleset
});
});
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap()));
AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
}
[Test]
public void TestChangeBeatmapWhilePresentingScore()
{
BeatmapInfo getPresentBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 0);
BeatmapInfo getSwitchBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 1);
changeRuleset(0);
addRulesetImportStep(0);
addRulesetImportStep(1);
createSongSelect();
AddStep("present score", () =>
{
// this beatmap change should be overridden by the present.
Beatmap.Value = manager.GetWorkingBeatmap(getSwitchBeatmap());
songSelect.PresentScore(new ScoreInfo
{
User = new User { Username = "woo" },
Beatmap = getPresentBeatmap(),
Ruleset = getPresentBeatmap().Ruleset
});
});
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap()));
AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
}
private void waitForInitialSelection()
{
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
AddUntilStep("wait for difficulty panels visible", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
}
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.FindIndex(b => b == info);
private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmap);
@ -876,6 +948,8 @@ namespace osu.Game.Tests.Visual.SongSelect
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
public new BeatmapCarousel Carousel => base.Carousel;
public new void PresentScore(ScoreInfo score) => base.PresentScore(score);
protected override bool OnStart()
{
StartRequested?.Invoke();

View File

@ -8,7 +8,6 @@ using Microsoft.Win32;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Platform.Windows;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
@ -52,7 +51,12 @@ namespace osu.Game.Tournament.IPC
try
{
Storage = new StableStorage(host as DesktopGameHost);
var path = findStablePath();
if (string.IsNullOrEmpty(path))
return null;
Storage = new DesktopStorage(path, host as DesktopGameHost);
const string file_ipc_filename = "ipc.txt";
const string file_ipc_state_filename = "ipc-state.txt";
@ -145,17 +149,9 @@ namespace osu.Game.Tournament.IPC
return Storage;
}
/// <summary>
/// A method of accessing an osu-stable install in a controlled fashion.
/// </summary>
private class StableStorage : WindowsStorage
private string findStablePath()
{
protected override string LocateBasePath()
{
static bool checkExists(string p)
{
return File.Exists(Path.Combine(p, "ipc.txt"));
}
static bool checkExists(string p) => File.Exists(Path.Combine(p, "ipc.txt"));
string stableInstallPath = string.Empty;
@ -199,11 +195,5 @@ namespace osu.Game.Tournament.IPC
Logger.Log($"Stable path for tourney usage: {stableInstallPath}");
}
}
public StableStorage(DesktopGameHost host)
: base(string.Empty, host)
{
}
}
}
}

View File

@ -32,5 +32,11 @@ namespace osu.Game.Tournament.Models
MinValue = 640,
MaxValue = 1366,
};
public Bindable<int> PlayersPerTeam = new BindableInt(4)
{
MinValue = 3,
MaxValue = 4,
};
}
}

View File

@ -36,7 +36,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
[Resolved]
private TournamentMatchChatDisplay chat { get; set; }
private Box chroma;
private Drawable chroma;
[BackgroundDependencyLoader]
private void load(LadderInfo ladder, MatchIPCInfo ipc, Storage storage)
@ -61,16 +61,30 @@ namespace osu.Game.Tournament.Screens.Gameplay
Y = 110,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Children = new Drawable[]
Children = new[]
{
chroma = new Box
chroma = new Container
{
// chroma key area for stable gameplay
Name = "chroma",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Height = 512,
Colour = new Color4(0, 255, 0, 255),
Children = new Drawable[]
{
new ChromaArea
{
Name = "Left chroma",
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
},
new ChromaArea
{
Name = "Right chroma",
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Width = 0.5f,
}
}
},
}
},
@ -98,9 +112,15 @@ namespace osu.Game.Tournament.Screens.Gameplay
},
new SettingsSlider<int>
{
LabelText = "Chroma Width",
LabelText = "Chroma width",
Bindable = LadderInfo.ChromaKeyWidth,
KeyboardStep = 1,
},
new SettingsSlider<int>
{
LabelText = "Players per team",
Bindable = LadderInfo.PlayersPerTeam,
KeyboardStep = 1,
}
}
}
@ -201,5 +221,54 @@ namespace osu.Game.Tournament.Screens.Gameplay
lastState = state.NewValue;
}
}
private class ChromaArea : CompositeDrawable
{
[Resolved]
private LadderInfo ladder { get; set; }
[BackgroundDependencyLoader]
private void load()
{
// chroma key area for stable gameplay
Colour = new Color4(0, 255, 0, 255);
ladder.PlayersPerTeam.BindValueChanged(performLayout, true);
}
private void performLayout(ValueChangedEvent<int> playerCount)
{
switch (playerCount.NewValue)
{
case 3:
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Height = 0.5f,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Height = 0.5f,
},
};
break;
default:
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
};
break;
}
}
}
}
}

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@ -149,6 +149,11 @@ namespace osu.Game.Beatmaps
}
}
public string[] SearchableTerms => new[]
{
Version
}.Concat(Metadata?.SearchableTerms ?? Enumerable.Empty<string>()).Where(s => !string.IsNullOrEmpty(s)).ToArray();
public override string ToString()
{
string version = string.IsNullOrEmpty(Version) ? string.Empty : $"[{Version}]";

View File

@ -17,7 +17,6 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Lists;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.IO;
@ -61,7 +60,7 @@ namespace osu.Game.Beatmaps
private readonly BeatmapStore beatmaps;
private readonly AudioManager audioManager;
private readonly GameHost host;
private readonly BeatmapUpdateQueue updateQueue;
private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
private readonly Storage exportStorage;
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
@ -78,7 +77,7 @@ namespace osu.Game.Beatmaps
beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
updateQueue = new BeatmapUpdateQueue(api);
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
exportStorage = storage.GetStorageForDirectory("exports");
}
@ -105,7 +104,7 @@ namespace osu.Game.Beatmaps
bool hadOnlineBeatmapIDs = beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0);
await updateQueue.UpdateAsync(beatmapSet, cancellationToken);
await onlineLookupQueue.UpdateAsync(beatmapSet, cancellationToken);
// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
if (hadOnlineBeatmapIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID > 0))
@ -141,7 +140,7 @@ namespace osu.Game.Beatmaps
{
var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
LogForModel(beatmapSet, "Validating online IDs...");
LogForModel(beatmapSet, $"Validating online IDs for {beatmapSet.Beatmaps.Count} beatmaps...");
// ensure all IDs are unique
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
@ -446,71 +445,6 @@ namespace osu.Game.Beatmaps
protected override Texture GetBackground() => null;
protected override Track GetTrack() => null;
}
private class BeatmapUpdateQueue
{
private readonly IAPIProvider api;
private const int update_queue_request_concurrency = 4;
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapUpdateQueue));
public BeatmapUpdateQueue(IAPIProvider api)
{
this.api = api;
}
public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
{
if (api?.State != APIState.Online)
return Task.CompletedTask;
LogForModel(beatmapSet, "Performing online lookups...");
return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
}
// todo: expose this when we need to do individual difficulty lookups.
protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
=> Task.Factory.StartNew(() => update(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler, updateScheduler);
private void update(BeatmapSetInfo set, BeatmapInfo beatmap)
{
if (api?.State != APIState.Online)
return;
var req = new GetBeatmapRequest(beatmap);
req.Failure += fail;
try
{
// intentionally blocking to limit web request concurrency
api.Perform(req);
var res = req.Result;
if (res != null)
{
beatmap.Status = res.Status;
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
}
}
catch (Exception e)
{
fail(e);
}
void fail(Exception e)
{
beatmap.OnlineBeatmapID = null;
LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
}
}
}
}
/// <summary>

View File

@ -0,0 +1,195 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Dapper;
using Microsoft.Data.Sqlite;
using osu.Framework.Development;
using osu.Framework.IO.Network;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using SharpCompress.Compressors;
using SharpCompress.Compressors.BZip2;
namespace osu.Game.Beatmaps
{
public partial class BeatmapManager
{
private class BeatmapOnlineLookupQueue
{
private readonly IAPIProvider api;
private readonly Storage storage;
private const int update_queue_request_concurrency = 4;
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue));
private FileWebRequest cacheDownloadRequest;
private const string cache_database_name = "online.db";
public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage)
{
this.api = api;
this.storage = storage;
// avoid downloading / using cache for unit tests.
if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name))
prepareLocalCache();
}
public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
{
if (api?.State != APIState.Online)
return Task.CompletedTask;
LogForModel(beatmapSet, "Performing online lookups...");
return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
}
// todo: expose this when we need to do individual difficulty lookups.
protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
=> Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler, updateScheduler);
private void lookup(BeatmapSetInfo set, BeatmapInfo beatmap)
{
if (checkLocalCache(set, beatmap))
return;
if (api?.State != APIState.Online)
return;
var req = new GetBeatmapRequest(beatmap);
req.Failure += fail;
try
{
// intentionally blocking to limit web request concurrency
api.Perform(req);
var res = req.Result;
if (res != null)
{
beatmap.Status = res.Status;
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
LogForModel(set, $"Online retrieval mapped {beatmap} to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.");
}
}
catch (Exception e)
{
fail(e);
}
void fail(Exception e)
{
beatmap.OnlineBeatmapID = null;
LogForModel(set, $"Online retrieval failed for {beatmap} ({e.Message})");
}
}
private void prepareLocalCache()
{
string cacheFilePath = storage.GetFullPath(cache_database_name);
string compressedCacheFilePath = $"{cacheFilePath}.bz2";
cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2");
cacheDownloadRequest.Failed += ex =>
{
File.Delete(compressedCacheFilePath);
File.Delete(cacheFilePath);
Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database);
};
cacheDownloadRequest.Finished += () =>
{
try
{
using (var stream = File.OpenRead(cacheDownloadRequest.Filename))
using (var outStream = File.OpenWrite(cacheFilePath))
using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false))
bz2.CopyTo(outStream);
// set to null on completion to allow lookups to begin using the new source
cacheDownloadRequest = null;
}
catch (Exception ex)
{
Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
File.Delete(cacheFilePath);
}
finally
{
File.Delete(compressedCacheFilePath);
}
};
cacheDownloadRequest.PerformAsync();
}
private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmap)
{
// download is in progress (or was, and failed).
if (cacheDownloadRequest != null)
return false;
// database is unavailable.
if (!storage.Exists(cache_database_name))
return false;
try
{
using (var db = new SqliteConnection(storage.GetDatabaseConnectionString("online")))
{
var found = db.QuerySingleOrDefault<CachedOnlineBeatmapLookup>(
"SELECT * FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path", beatmap);
if (found != null)
{
var status = (BeatmapSetOnlineStatus)found.approved;
beatmap.Status = status;
beatmap.BeatmapSet.Status = status;
beatmap.BeatmapSet.OnlineBeatmapSetID = found.beatmapset_id;
beatmap.OnlineBeatmapID = found.beatmap_id;
LogForModel(set, $"Cached local retrieval for {beatmap}.");
return true;
}
}
}
catch (Exception ex)
{
LogForModel(set, $"Cached local retrieval for {beatmap} failed with {ex}.");
}
return false;
}
[Serializable]
[SuppressMessage("ReSharper", "InconsistentNaming")]
private class CachedOnlineBeatmapLookup
{
public int approved { get; set; }
public int? beatmapset_id { get; set; }
public int? beatmap_id { get; set; }
}
}
}
}

View File

@ -245,7 +245,7 @@ namespace osu.Game.Database
/// </summary>
protected abstract string[] HashableFileTypes { get; }
protected static void LogForModel(TModel model, string message, Exception e = null)
internal static void LogForModel(TModel model, string message, Exception e = null)
{
string prefix = $"[{(model?.Hash ?? "?????").Substring(0, 5)}]";

View File

@ -139,7 +139,7 @@ namespace osu.Game.Graphics
return false;
dateText.Text = $"{date:d MMMM yyyy} ";
timeText.Text = $"{date:hh:mm:ss \"UTC\"z}";
timeText.Text = $"{date:HH:mm:ss \"UTC\"z}";
return true;
}

View File

@ -61,7 +61,7 @@ namespace osu.Game.Online.Chat
/// </summary>
public event Action<Message> MessageRemoved;
public bool ReadOnly => false; //todo not yet used.
public bool ReadOnly => false; // todo: not yet used.
public override string ToString() => Name;

View File

@ -91,6 +91,8 @@ namespace osu.Game.Overlays.SearchableList
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
bindable.ValueChanged -= Bindable_ValueChanged;
}
}

View File

@ -43,5 +43,25 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
[Description(@"Perfect")]
Perfect,
/// <summary>
/// Indicates small tick miss.
/// </summary>
SmallTickMiss,
/// <summary>
/// Indicates a small tick hit.
/// </summary>
SmallTickHit,
/// <summary>
/// Indicates a large tick miss.
/// </summary>
LargeTickMiss,
/// <summary>
/// Indicates a large tick hit.
/// </summary>
LargeTickHit
}
}

View File

@ -12,7 +12,7 @@ namespace osu.Game.Scoring.Legacy
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
{
case 3:
return scoreInfo.Statistics[HitResult.Perfect];
return getCount(scoreInfo, HitResult.Perfect);
}
return null;
@ -35,10 +35,10 @@ namespace osu.Game.Scoring.Legacy
case 0:
case 1:
case 3:
return scoreInfo.Statistics[HitResult.Great];
return getCount(scoreInfo, HitResult.Great);
case 2:
return scoreInfo.Statistics[HitResult.Perfect];
return getCount(scoreInfo, HitResult.Perfect);
}
return null;
@ -65,7 +65,10 @@ namespace osu.Game.Scoring.Legacy
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
{
case 3:
return scoreInfo.Statistics[HitResult.Good];
return getCount(scoreInfo, HitResult.Good);
case 2:
return getCount(scoreInfo, HitResult.SmallTickMiss);
}
return null;
@ -78,6 +81,10 @@ namespace osu.Game.Scoring.Legacy
case 3:
scoreInfo.Statistics[HitResult.Good] = value;
break;
case 2:
scoreInfo.Statistics[HitResult.SmallTickMiss] = value;
break;
}
}
@ -87,10 +94,13 @@ namespace osu.Game.Scoring.Legacy
{
case 0:
case 1:
return scoreInfo.Statistics[HitResult.Good];
return getCount(scoreInfo, HitResult.Good);
case 3:
return scoreInfo.Statistics[HitResult.Ok];
return getCount(scoreInfo, HitResult.Ok);
case 2:
return getCount(scoreInfo, HitResult.LargeTickHit);
}
return null;
@ -108,6 +118,10 @@ namespace osu.Game.Scoring.Legacy
case 3:
scoreInfo.Statistics[HitResult.Ok] = value;
break;
case 2:
scoreInfo.Statistics[HitResult.LargeTickHit] = value;
break;
}
}
@ -117,7 +131,10 @@ namespace osu.Game.Scoring.Legacy
{
case 0:
case 3:
return scoreInfo.Statistics[HitResult.Meh];
return getCount(scoreInfo, HitResult.Meh);
case 2:
return getCount(scoreInfo, HitResult.SmallTickHit);
}
return null;
@ -131,13 +148,25 @@ namespace osu.Game.Scoring.Legacy
case 3:
scoreInfo.Statistics[HitResult.Meh] = value;
break;
case 2:
scoreInfo.Statistics[HitResult.SmallTickHit] = value;
break;
}
}
public static int? GetCountMiss(this ScoreInfo scoreInfo) =>
scoreInfo.Statistics[HitResult.Miss];
getCount(scoreInfo, HitResult.Miss);
public static void SetCountMiss(this ScoreInfo scoreInfo, int value) =>
scoreInfo.Statistics[HitResult.Miss] = value;
private static int? getCount(ScoreInfo scoreInfo, HitResult result)
{
if (scoreInfo.Statistics.TryGetValue(result, out var existing))
return existing;
return null;
}
}
}

View File

@ -2,40 +2,37 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Scoring;
using osu.Game.Utils;
namespace osu.Game.Screens.Play
{
public class BreakTracker : Component
{
private readonly ScoreProcessor scoreProcessor;
private readonly double gameplayStartTime;
private PeriodTracker breaks;
/// <summary>
/// Whether the gameplay is currently in a break.
/// </summary>
public IBindable<bool> IsBreakTime => isBreakTime;
protected int CurrentBreakIndex;
private readonly BindableBool isBreakTime = new BindableBool();
private IReadOnlyList<BreakPeriod> breaks;
public IReadOnlyList<BreakPeriod> Breaks
{
get => breaks;
set
{
breaks = value;
// reset index in case the new breaks list is smaller than last one
isBreakTime.Value = false;
CurrentBreakIndex = 0;
breaks = new PeriodTracker(value.Where(b => b.HasEffect)
.Select(b => new Period(b.StartTime, b.EndTime - BreakOverlay.BREAK_FADE_DURATION)));
}
}
@ -49,34 +46,11 @@ namespace osu.Game.Screens.Play
{
base.Update();
isBreakTime.Value = getCurrentBreak()?.HasEffect == true
|| Clock.CurrentTime < gameplayStartTime
|| scoreProcessor?.HasCompleted.Value == true;
}
private BreakPeriod getCurrentBreak()
{
if (breaks?.Count > 0)
{
var time = Clock.CurrentTime;
if (time > breaks[CurrentBreakIndex].EndTime)
{
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
CurrentBreakIndex++;
}
else
{
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
CurrentBreakIndex--;
}
var closest = breaks[CurrentBreakIndex];
return closest.Contains(time) ? closest : null;
}
return null;
isBreakTime.Value = breaks?.IsInAny(time) == true
|| time < gameplayStartTime
|| scoreProcessor?.HasCompleted.Value == true;
}
}
}

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select.Filter;
@ -55,10 +54,7 @@ namespace osu.Game.Screens.Select.Carousel
if (match)
{
var terms = new List<string>();
terms.AddRange(Beatmap.Metadata.SearchableTerms);
terms.Add(Beatmap.Version);
var terms = Beatmap.SearchableTerms;
foreach (var criteriaTerm in criteria.SearchTerms)
match &= terms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0);

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Users;
@ -32,9 +33,12 @@ namespace osu.Game.Screens.Select
Edit();
}, Key.Number4);
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += score => this.Push(new ResultsScreen(score));
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += PresentScore;
}
protected void PresentScore(ScoreInfo score) =>
FinaliseSelection(score.Beatmap, score.Ruleset, () => this.Push(new ResultsScreen(score)));
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
public override void OnResuming(IScreen last)

View File

@ -342,13 +342,17 @@ namespace osu.Game.Screens.Select
/// Call to make a selection and perform the default action for this SongSelect.
/// </summary>
/// <param name="beatmap">An optional beatmap to override the current carousel selection.</param>
/// <param name="performStartAction">Whether to trigger <see cref="OnStart"/>.</param>
public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true)
/// <param name="ruleset">An optional ruleset to override the current carousel selection.</param>
/// <param name="customStartAction">An optional custom action to perform instead of <see cref="OnStart"/>.</param>
public void FinaliseSelection(BeatmapInfo beatmap = null, RulesetInfo ruleset = null, Action customStartAction = null)
{
// This is very important as we have not yet bound to screen-level bindables before the carousel load is completed.
if (!Carousel.BeatmapSetsLoaded)
return;
if (ruleset != null)
Ruleset.Value = ruleset;
transferRulesetValue();
// while transferRulesetValue will flush, it only does so if the ruleset changes.
@ -369,7 +373,12 @@ namespace osu.Game.Screens.Select
selectionChangedDebounce = null;
}
if (performStartAction && OnStart())
if (customStartAction != null)
{
customStartAction();
Carousel.AllowSelection = false;
}
else if (OnStart())
Carousel.AllowSelection = false;
}

View File

@ -0,0 +1,69 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Utils
{
/// <summary>
/// Represents a tracking component used for whether a specific time instant falls into any of the provided periods.
/// </summary>
public class PeriodTracker
{
private readonly List<Period> periods;
private int nearestIndex;
public PeriodTracker(IEnumerable<Period> periods)
{
this.periods = periods.OrderBy(period => period.Start).ToList();
}
/// <summary>
/// Whether the provided time is in any of the added periods.
/// </summary>
/// <param name="time">The time value to check.</param>
public bool IsInAny(double time)
{
if (periods.Count == 0)
return false;
if (time > periods[nearestIndex].End)
{
while (time > periods[nearestIndex].End && nearestIndex < periods.Count - 1)
nearestIndex++;
}
else
{
while (time < periods[nearestIndex].Start && nearestIndex > 0)
nearestIndex--;
}
var nearest = periods[nearestIndex];
return time >= nearest.Start && time <= nearest.End;
}
}
public readonly struct Period
{
/// <summary>
/// The start time of this period.
/// </summary>
public readonly double Start;
/// <summary>
/// The end time of this period.
/// </summary>
public readonly double End;
public Period(double start, double end)
{
if (start >= end)
throw new ArgumentException($"Invalid period provided, {nameof(start)} must be less than {nameof(end)}");
Start = start;
End = end;
}
}
}

View File

@ -18,12 +18,13 @@
</None>
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Dapper" Version="2.0.35" />
<PackageReference Include="DiffPlex" Version="1.6.1" />
<PackageReference Include="Humanizer" Version="2.8.2" />
<PackageReference Include="Humanizer" Version="2.8.11" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.501.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.508.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
<PackageReference Include="Sentry" Version="2.1.1" />
<PackageReference Include="SharpCompress" Version="0.25.0" />

View File

@ -70,17 +70,17 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.501.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.508.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
<PackageReference Include="DiffPlex" Version="1.6.1" />
<PackageReference Include="Humanizer" Version="2.8.2" />
<PackageReference Include="Humanizer" Version="2.8.11" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.501.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.508.1" />
<PackageReference Include="SharpCompress" Version="0.25.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />