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https://github.com/osukey/osukey.git
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Move new classes for now
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// A simple rounded expandable line. Set its <see cref="Anchor"/>
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/// property to the center of the edge it's meant stick with. By default,
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/// takes up the full parent's axis defined by <see cref="IsHorizontal"/>.
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/// </summary>
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public class LineBadge : Circle
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{
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public float UncollapsedSize;
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public float CollapsedSize;
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public bool IsCollapsed { get; private set; }
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private bool isHorizontal;
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/// <summary>
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/// Automatically sets the RelativeSizeAxes and switches X and Y size components when changed.
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/// </summary>
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public bool IsHorizontal
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{
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get => isHorizontal;
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set
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{
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if (value == isHorizontal)
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return;
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if (IsLoaded)
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{
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FinishTransforms();
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var height = Height;
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var width = Width;
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RelativeSizeAxes = value ? Axes.X : Axes.Y;
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Width = height;
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Height = width;
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}
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else
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RelativeSizeAxes = value ? Axes.X : Axes.Y;
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isHorizontal = value;
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}
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}
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/// <param name="startCollapsed">Whether to initialize with the
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/// <see cref="CollapsedSize"/> or the <see cref="UncollapsedSize"/>.</param>
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public LineBadge(bool startCollapsed = true)
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{
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IsCollapsed = startCollapsed;
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RelativeSizeAxes = Axes.X;
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isHorizontal = true;
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Origin = Anchor.Centre;
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}
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protected override void LoadComplete()
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{
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if (isHorizontal)
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Height = IsCollapsed ? CollapsedSize : UncollapsedSize;
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else
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Width = IsCollapsed ? CollapsedSize : UncollapsedSize;
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base.LoadComplete();
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}
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public void Collapse(float transitionDuration = 400, Easing easing = Easing.Out)
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{
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IsCollapsed = true;
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if (IsHorizontal)
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this.ResizeHeightTo(CollapsedSize, transitionDuration, easing);
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else
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this.ResizeWidthTo(CollapsedSize, transitionDuration, easing);
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}
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public void Uncollapse(float transitionDuration = 400, Easing easing = Easing.OutElastic)
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{
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IsCollapsed = false;
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if (IsHorizontal)
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this.ResizeHeightTo(UncollapsedSize, transitionDuration, easing);
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else
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this.ResizeWidthTo(UncollapsedSize, transitionDuration, easing);
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}
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}
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}
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@ -1,100 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using System;
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using osu.Framework.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// An icon with an action upon click that can be disabled.
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/// </summary>
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public class TooltipIconButton : Container, IHasTooltip
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{
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private readonly SpriteIcon icon;
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private SampleChannel sampleHover;
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private SampleChannel sampleClick;
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/// <summary>
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/// The action to fire upon click if <see cref="IsEnabled"/> is set to true.
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/// </summary>
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public Action Action;
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private bool isEnabled;
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/// <summary>
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/// If set to true, upon click the <see cref="Action"/> will execute.
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/// </summary>
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public bool IsEnabled
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{
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get => isEnabled;
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set
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{
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isEnabled = value;
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icon.FadeTo(value ? 1 : 0.5f, 250);
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}
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}
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public IconUsage Icon
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{
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get => icon.Icon;
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set => icon.Icon = value;
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}
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public TooltipIconButton()
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{
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isEnabled = true;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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},
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icon = new SpriteIcon
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.8f),
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}
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};
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (isEnabled)
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{
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sampleClick?.Play();
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Action?.Invoke();
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}
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return base.OnClick(e);
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}
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protected override bool OnHover(HoverEvent e)
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{
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if (isEnabled)
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sampleHover?.Play();
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return base.OnHover(e);
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleHover = audio.Sample.Get(@"UI/generic-hover-soft");
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sampleClick = audio.Sample.Get(@"UI/generic-select-soft");
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}
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public string TooltipText { get; set; }
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}
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}
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