diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs index fbc7b75854..4d6730c0e6 100644 --- a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs +++ b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs @@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Replays { var currentObj = Beatmap.HitObjects[currentIndex]; if (currentObj.GetType().Equals(desiredType) || - currentObj is DrumRoll || currentObj is Swell) // It's best to unpress any remaining keys before DrumRoll or Swell + currentObj is DrumRoll || currentObj is Swell) // Unpress all keys before DrumRoll or Swell return Beatmap.HitObjects[currentIndex]; }