Move combo colouring to test case

This commit is contained in:
Dean Herbert
2018-01-03 20:52:01 +09:00
parent 4ee845fea8
commit 9bde8d3da1
2 changed files with 48 additions and 43 deletions

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
@ -16,36 +15,7 @@ namespace osu.Game.Rulesets.Catch.Objects
public float X { get; set; }
public Color4 ComboColour
{
get
{
switch (VisualRepresentation)
{
default:
case FruitVisualRepresentation.Triforce:
return new Color4(17, 136, 170, 255);
case FruitVisualRepresentation.Grape:
return new Color4(204, 102, 0, 255);
case FruitVisualRepresentation.DPad:
return new Color4(121, 9, 13, 255);
case FruitVisualRepresentation.Pineapple:
return new Color4(102, 136, 0, 255);
case FruitVisualRepresentation.Banana:
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
}
set { }
}
public Color4 ComboColour { get; set; }
public int IndexInBeatmap { get; set; }