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Move combo colouring to test case
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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@ -16,36 +15,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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public float X { get; set; }
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public Color4 ComboColour
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{
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get
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{
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switch (VisualRepresentation)
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{
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default:
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case FruitVisualRepresentation.Triforce:
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return new Color4(17, 136, 170, 255);
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case FruitVisualRepresentation.Grape:
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return new Color4(204, 102, 0, 255);
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case FruitVisualRepresentation.DPad:
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return new Color4(121, 9, 13, 255);
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case FruitVisualRepresentation.Pineapple:
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return new Color4(102, 136, 0, 255);
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case FruitVisualRepresentation.Banana:
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switch (RNG.Next(0, 3))
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{
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default:
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return new Color4(255, 240, 0, 255);
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case 1:
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return new Color4(255, 192, 0, 255);
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case 2:
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return new Color4(214, 221, 28, 255);
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}
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}
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}
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set { }
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}
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public Color4 ComboColour { get; set; }
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public int IndexInBeatmap { get; set; }
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