Rewrite/add comments.

This commit is contained in:
smoogipooo
2017-08-07 17:25:40 +09:00
parent 933740664c
commit 9c0a0b1e2c
5 changed files with 81 additions and 80 deletions

View File

@ -15,17 +15,33 @@ using osu.Game.Rulesets.Timing;
namespace osu.Game.Rulesets.UI
{
/// <summary>
/// A type of <see cref="Playfield{TObject, TJudgement}"/> specialized towards scrolling <see cref="DrawableHitObjects"/>.
/// </summary>
public class ScrollingPlayfield<TObject, TJudgement> : Playfield<TObject, TJudgement>
where TObject : HitObject
where TJudgement : Judgement
{
/// <summary>
/// The default span of time visible by the length of the scrolling axes.
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
/// </summary>
private const double time_span_default = 1500;
/// <summary>
/// The minimum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_min = 50;
/// <summary>
/// The maximum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_max = 10000;
/// <summary>
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
/// </summary>
private const double time_span_step = 50;
/// <summary>
/// Gets or sets the range of time that is visible by the length of this playfield the scrolling axis direction.
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
private readonly BindableDouble visibleTimeRange = new BindableDouble(time_span_default)
@ -35,14 +51,26 @@ namespace osu.Game.Rulesets.UI
MaxValue = time_span_max
};
/// <summary>
/// The span of time visible by the length of the scrolling axes.
/// </summary>
/// <returns></returns>
public BindableDouble VisibleTimeRange
{
get { return visibleTimeRange; }
set { visibleTimeRange.BindTo(value); }
}
/// <summary>
/// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s.
/// </summary>
internal new readonly ScrollingHitObjectContainer HitObjects;
/// <summary>
/// Creates a new <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
/// </summary>
/// <param name="scrollingAxes">The axes on which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
protected ScrollingPlayfield(Axes scrollingAxes, float? customWidth = null)
: base(customWidth)
{
@ -54,8 +82,16 @@ namespace osu.Game.Rulesets.UI
}
private List<ScrollingPlayfield<TObject, TJudgement>> nestedPlayfields;
/// <summary>
/// All the <see cref="ScrollingPlayfield{TObject, TJudgement}"/>s nested inside this playfield.
/// </summary>
public IEnumerable<ScrollingPlayfield<TObject, TJudgement>> NestedPlayfields => nestedPlayfields;
/// <summary>
/// Adds a <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to this playfield. The nested <see cref="ScrollingPlayfield{TObject, TJudgement}"/>
/// will be given all of the same speed adjustments as this playfield.
/// </summary>
/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to add.</param>
protected void AddNested(ScrollingPlayfield<TObject, TJudgement> otherPlayfield)
{
if (nestedPlayfields == null)
@ -104,19 +140,13 @@ namespace osu.Game.Rulesets.UI
}
/// <summary>
/// A collection of <see cref="SpeedAdjustmentContainer"/>s.
///
/// <para>
/// This container redirects any <see cref="DrawableHitObject"/>'s added to it to the <see cref="SpeedAdjustmentContainer"/>
/// which provides the speed adjustment active at the start time of the hit object. Furthermore, this container provides the
/// necessary <see cref="VisibleTimeRange"/> for the contained <see cref="SpeedAdjustmentContainer"/>s.
/// </para>
/// A container that provides the foundation for sorting <see cref="DrawableHitObject"/>s into <see cref="SpeedAdjustmentContainer"/>s.
/// </summary>
internal class ScrollingHitObjectContainer : HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
{
private readonly BindableDouble visibleTimeRange = new BindableDouble { Default = 1000 };
/// <summary>
/// Gets or sets the range of time that is visible by the length of this container.
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
public Bindable<double> VisibleTimeRange
@ -126,9 +156,6 @@ namespace osu.Game.Rulesets.UI
}
protected override Container<DrawableHitObject<TObject, TJudgement>> Content => content;
/// <summary>
/// The following is never used - it only exists for the purpose of being able to use AddInternal below.
/// </summary>
private Container<DrawableHitObject<TObject, TJudgement>> content;
/// <summary>
@ -146,9 +173,14 @@ namespace osu.Game.Rulesets.UI
{
this.scrollingAxes = scrollingAxes;
// The following is never used - it only exists for the purpose of being able to use AddInternal below.
content = new Container<DrawableHitObject<TObject, TJudgement>>();
}
/// <summary>
/// Adds a <see cref="SpeedAdjustmentContainer"/> to this container.
/// </summary>
/// <param name="speedAdjustment">The <see cref="SpeedAdjustmentContainer"/>.</param>
public void AddSpeedAdjustment(SpeedAdjustmentContainer speedAdjustment)
{
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
@ -157,8 +189,8 @@ namespace osu.Game.Rulesets.UI
}
/// <summary>
/// Adds a hit object to this <see cref="ScrollingHitObjectContainer"/>. The hit objects will be kept in a queue
/// and will be processed when new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="ScrollingHitObjectContainer"/>.
/// Adds a hit object to this <see cref="ScrollingHitObjectContainer"/>. The hit objects will be queued to be processed
/// new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="ScrollingHitObjectContainer"/>.
/// </summary>
/// <param name="hitObject">The hit object to add.</param>
public override void Add(DrawableHitObject<TObject, TJudgement> hitObject)