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Rewrite/add comments.
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@ -15,17 +15,33 @@ using osu.Game.Rulesets.Timing;
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namespace osu.Game.Rulesets.UI
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{
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/// <summary>
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/// A type of <see cref="Playfield{TObject, TJudgement}"/> specialized towards scrolling <see cref="DrawableHitObjects"/>.
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/// </summary>
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public class ScrollingPlayfield<TObject, TJudgement> : Playfield<TObject, TJudgement>
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where TObject : HitObject
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where TJudgement : Judgement
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{
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/// <summary>
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/// The default span of time visible by the length of the scrolling axes.
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/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
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/// </summary>
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private const double time_span_default = 1500;
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/// <summary>
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/// The minimum span of time that may be visible by the length of the scrolling axes.
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/// </summary>
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private const double time_span_min = 50;
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/// <summary>
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/// The maximum span of time that may be visible by the length of the scrolling axes.
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/// </summary>
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private const double time_span_max = 10000;
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/// <summary>
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/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
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/// </summary>
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private const double time_span_step = 50;
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/// <summary>
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/// Gets or sets the range of time that is visible by the length of this playfield the scrolling axis direction.
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/// Gets or sets the range of time that is visible by the length of the scrolling axes.
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/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
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/// </summary>
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private readonly BindableDouble visibleTimeRange = new BindableDouble(time_span_default)
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@ -35,14 +51,26 @@ namespace osu.Game.Rulesets.UI
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MaxValue = time_span_max
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};
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/// <summary>
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/// The span of time visible by the length of the scrolling axes.
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/// </summary>
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/// <returns></returns>
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public BindableDouble VisibleTimeRange
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{
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get { return visibleTimeRange; }
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set { visibleTimeRange.BindTo(value); }
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}
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/// <summary>
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/// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s.
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/// </summary>
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internal new readonly ScrollingHitObjectContainer HitObjects;
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/// <summary>
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/// Creates a new <see cref="ScrollingPlayfield{TObject, TJudgement}"/>.
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/// </summary>
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/// <param name="scrollingAxes">The axes on which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
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/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
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protected ScrollingPlayfield(Axes scrollingAxes, float? customWidth = null)
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: base(customWidth)
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{
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@ -54,8 +82,16 @@ namespace osu.Game.Rulesets.UI
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}
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private List<ScrollingPlayfield<TObject, TJudgement>> nestedPlayfields;
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/// <summary>
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/// All the <see cref="ScrollingPlayfield{TObject, TJudgement}"/>s nested inside this playfield.
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/// </summary>
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public IEnumerable<ScrollingPlayfield<TObject, TJudgement>> NestedPlayfields => nestedPlayfields;
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/// <summary>
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/// Adds a <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to this playfield. The nested <see cref="ScrollingPlayfield{TObject, TJudgement}"/>
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/// will be given all of the same speed adjustments as this playfield.
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/// </summary>
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/// <param name="otherPlayfield">The <see cref="ScrollingPlayfield{TObject, TJudgement}"/> to add.</param>
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protected void AddNested(ScrollingPlayfield<TObject, TJudgement> otherPlayfield)
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{
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if (nestedPlayfields == null)
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@ -104,19 +140,13 @@ namespace osu.Game.Rulesets.UI
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}
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/// <summary>
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/// A collection of <see cref="SpeedAdjustmentContainer"/>s.
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///
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/// <para>
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/// This container redirects any <see cref="DrawableHitObject"/>'s added to it to the <see cref="SpeedAdjustmentContainer"/>
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/// which provides the speed adjustment active at the start time of the hit object. Furthermore, this container provides the
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/// necessary <see cref="VisibleTimeRange"/> for the contained <see cref="SpeedAdjustmentContainer"/>s.
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/// </para>
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/// A container that provides the foundation for sorting <see cref="DrawableHitObject"/>s into <see cref="SpeedAdjustmentContainer"/>s.
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/// </summary>
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internal class ScrollingHitObjectContainer : HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
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{
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private readonly BindableDouble visibleTimeRange = new BindableDouble { Default = 1000 };
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/// <summary>
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/// Gets or sets the range of time that is visible by the length of this container.
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/// Gets or sets the range of time that is visible by the length of the scrolling axes.
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/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
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/// </summary>
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public Bindable<double> VisibleTimeRange
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@ -126,9 +156,6 @@ namespace osu.Game.Rulesets.UI
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}
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protected override Container<DrawableHitObject<TObject, TJudgement>> Content => content;
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/// <summary>
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/// The following is never used - it only exists for the purpose of being able to use AddInternal below.
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/// </summary>
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private Container<DrawableHitObject<TObject, TJudgement>> content;
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/// <summary>
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@ -146,9 +173,14 @@ namespace osu.Game.Rulesets.UI
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{
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this.scrollingAxes = scrollingAxes;
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// The following is never used - it only exists for the purpose of being able to use AddInternal below.
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content = new Container<DrawableHitObject<TObject, TJudgement>>();
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}
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/// <summary>
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/// Adds a <see cref="SpeedAdjustmentContainer"/> to this container.
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/// </summary>
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/// <param name="speedAdjustment">The <see cref="SpeedAdjustmentContainer"/>.</param>
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public void AddSpeedAdjustment(SpeedAdjustmentContainer speedAdjustment)
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{
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speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
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@ -157,8 +189,8 @@ namespace osu.Game.Rulesets.UI
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}
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/// <summary>
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/// Adds a hit object to this <see cref="ScrollingHitObjectContainer"/>. The hit objects will be kept in a queue
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/// and will be processed when new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="ScrollingHitObjectContainer"/>.
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/// Adds a hit object to this <see cref="ScrollingHitObjectContainer"/>. The hit objects will be queued to be processed
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/// new <see cref="SpeedAdjustmentContainer"/>s are added to this <see cref="ScrollingHitObjectContainer"/>.
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/// </summary>
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/// <param name="hitObject">The hit object to add.</param>
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public override void Add(DrawableHitObject<TObject, TJudgement> hitObject)
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