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Avoid creating an extra framed clock in SkipButton
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@ -185,9 +185,12 @@ namespace osu.Game.Screens.Play
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Clock = offsetClock,
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Child = RulesetContainer,
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},
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new SkipButton(firstObjectTime) { AudioClock = decoupledClock },
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hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, decoupledClock, working, adjustableSourceClock)
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new SkipButton(firstObjectTime)
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{
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SeekableClock = decoupledClock,
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FramedClock = offsetClock,
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},
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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