Make Rulesets.Taiko use the new judgement result structure

This commit is contained in:
smoogipoo
2018-08-02 20:36:08 +09:00
parent 3619290c34
commit 9c2122c0ca
13 changed files with 96 additions and 106 deletions

View File

@ -11,6 +11,7 @@ using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
@ -143,18 +144,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoJudgement { Result = hitResult });
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
if (RNG.Next(10) == 0)
{
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoJudgement { Result = hitResult });
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoStrongHitJudgement());
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new JudgementResult(new TaikoStrongHitJudgement()) { Type = HitResult.Great });
}
}
private void addMissJudgement()
{
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(new DrawableTestHit(new Hit()), new TaikoJudgement { Result = HitResult.Miss });
((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
}
private void addBarLine(bool major, double delay = scroll_time)