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Add animation on failing
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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// The playfield.
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/// </summary>
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public Playfield Playfield => playfield.Value;
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public override Playfield Playfield => playfield.Value;
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/// <summary>
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/// Place to put drawables above hit objects but below UI.
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@ -342,6 +342,11 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public readonly BindableBool IsPaused = new BindableBool();
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/// <summary>
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/// The playfield.
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/// </summary>
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public abstract Playfield Playfield { get; }
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/// <summary>
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/// The frame-stable clock which is being used for playfield display.
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/// </summary>
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