Cleanups + fix CircularContainer usages.

This commit is contained in:
smoogipooo
2017-03-23 09:12:51 +09:00
parent 790997db90
commit 9c325ddd33
4 changed files with 3 additions and 41 deletions

View File

@ -39,35 +39,27 @@ namespace osu.Game.Modes.Taiko.UI
new Box
{
Name = "Bar Upper",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = border_offset,
Size = new Vector2(3, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f - border_offset),
Alpha = 0.1f
},
new CircularContainer
{
Name = "Finisher Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(finisher_diameter),
Masking = true,
BorderColour = Color4.White,
BorderThickness = 2,
Alpha = 0.1f,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
@ -76,22 +68,18 @@ namespace osu.Game.Modes.Taiko.UI
new CircularContainer
{
Name = "Normal Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(normal_diameter),
Masking = true,
BorderColour = Color4.White,
BorderThickness = 2,
Alpha = 0.5f,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
@ -100,14 +88,10 @@ namespace osu.Game.Modes.Taiko.UI
new Box
{
Name = "Bar Lower",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Y = -border_offset,
Size = new Vector2(3, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f - border_offset),
Alpha = 0.1f
},
};