Use existing AccentColour logic instead of weird BoxColour

This commit is contained in:
Andrei Zavatski
2019-08-12 14:33:30 +03:00
parent ba49a4c2da
commit 9c36cb4af4
2 changed files with 23 additions and 17 deletions

View File

@ -39,6 +39,12 @@ namespace osu.Game.Overlays.BeatmapSet
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Blue;
}
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
Anchor = Anchor.BottomCentre,
@ -57,15 +63,9 @@ namespace osu.Game.Overlays.BeatmapSet
Text.Font = OsuFont.GetFont(size: 16);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BoxColour = colours.Blue;
}
protected override bool OnHover(HoverEvent e)
{
Text.FadeColour(BoxColour);
Text.FadeColour(AccentColour);
return base.OnHover(e);
}