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Revert "Make BeatmapSetInfo.Files
non-nullable"
This reverts commit c24712642c
.
This commit is contained in:
@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Linq.Expressions;
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@ -244,6 +245,8 @@ namespace osu.Game.Beatmaps
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{
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var setInfo = info.BeatmapSet;
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Debug.Assert(setInfo.Files != null);
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using (var stream = new MemoryStream())
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{
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using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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@ -284,21 +287,20 @@ namespace osu.Game.Beatmaps
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/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
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public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
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{
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if (beatmapInfo?.BeatmapSet == null)
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if (beatmapInfo?.ID > 0 && previous != null && previous.BeatmapInfo?.ID == beatmapInfo.ID)
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return previous;
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if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
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return DefaultBeatmap;
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if (beatmapInfo == DefaultBeatmap?.BeatmapInfo)
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return DefaultBeatmap;
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// if there are no files, presume the full beatmap info has not yet been fetched from the database.
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if (beatmapInfo.BeatmapSet.Files.Count == 0)
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if (beatmapInfo.BeatmapSet.Files == null)
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{
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int lookupId = beatmapInfo.ID;
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beatmapInfo = QueryBeatmap(b => b.ID == lookupId);
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var info = beatmapInfo;
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beatmapInfo = QueryBeatmap(b => b.ID == info.ID);
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}
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if (beatmapInfo.ID > 0 && previous != null && previous.BeatmapInfo?.ID == beatmapInfo.ID)
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return previous;
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if (beatmapInfo == null)
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return DefaultBeatmap;
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lock (workingCache)
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{
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