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Merge branch 'master' into fix-spectator-seeks
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@ -7,11 +7,10 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osu.Game.Storyboards.Drawables;
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using osuTK;
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@ -36,7 +35,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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assertSpritesFromSkin(false);
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AddAssert("sprite didn't find texture", () =>
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sprites.All(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Texture == null)));
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}
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[Test]
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@ -48,9 +48,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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assertSpritesFromSkin(true);
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// Only checking for at least one sprite that succeeded, as not all skins in this test provide the hitcircleoverlay texture.
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AddAssert("sprite found texture", () =>
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sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Texture != null)));
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AddAssert("skinnable sprite has correct size", () => sprites.Any(s => Precision.AlmostEquals(s.ChildrenOfType<SkinnableSprite>().Single().Size, new Vector2(128, 128))));
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AddAssert("skinnable sprite has correct size", () =>
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sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Size == new Vector2(128))));
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}
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[Test]
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@ -104,9 +107,5 @@ namespace osu.Game.Tests.Visual.Gameplay
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s.LifetimeStart = double.MinValue;
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s.LifetimeEnd = double.MaxValue;
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});
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private void assertSpritesFromSkin(bool fromSkin) =>
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AddAssert($"sprites are {(fromSkin ? "from skin" : "from storyboard")}",
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() => sprites.All(sprite => sprite.ChildrenOfType<SkinnableSprite>().Any() == fromSkin));
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}
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}
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@ -150,10 +150,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("import score", () => imported = scoreManager.Import(getScoreInfo(true)));
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AddUntilStep("state is available", () => downloadButton.State.Value == DownloadState.LocallyAvailable);
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AddAssert("button is enabled", () => downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
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AddStep("delete score", () => scoreManager.Delete(imported.Value));
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AddUntilStep("state is not downloaded", () => downloadButton.State.Value == DownloadState.NotDownloaded);
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AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
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}
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[Test]
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