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Update framewörk
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@ -8,72 +8,6 @@ using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Database;
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namespace osu.Game.Beatmaps.Drawables
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{
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class BeatmapGroup : IStateful<BeatmapGroupState>
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{
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public BeatmapPanel SelectedPanel;
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/// <summary>
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/// Fires when one of our difficulties was selected. Will fire on first expand.
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/// </summary>
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public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
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/// <summary>
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/// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
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/// </summary>
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public Action<BeatmapInfo> StartRequested;
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public BeatmapSetHeader Header;
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private BeatmapGroupState state;
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public List<BeatmapPanel> BeatmapPanels;
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public BeatmapSetInfo BeatmapSet;
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public BeatmapGroupState State
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{
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get { return state; }
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set
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{
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switch (value)
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{
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case BeatmapGroupState.Expanded:
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Header.State = PanelSelectedState.Selected;
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.State = panel == SelectedPanel ? PanelSelectedState.Selected : PanelSelectedState.NotSelected;
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break;
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case BeatmapGroupState.Collapsed:
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Header.State = PanelSelectedState.NotSelected;
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.State = PanelSelectedState.Hidden;
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break;
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case BeatmapGroupState.Hidden:
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Header.State = PanelSelectedState.Hidden;
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.State = PanelSelectedState.Hidden;
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break;
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}
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state = value;
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}
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}
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public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapDatabase database)
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{
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BeatmapSet = beatmapSet;
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WorkingBeatmap beatmap = database.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
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foreach (var b in BeatmapSet.Beatmaps)
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Database;
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namespace osu.Game.Beatmaps.Drawables
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{
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class BeatmapGroup : IStateful<BeatmapGroupState>
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@ -83,10 +83,10 @@ namespace osu.Game.Beatmaps.Drawables
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ColourLight = OsuColour.FromHex(@"3a7285"),
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ColourDark = OsuColour.FromHex(@"123744")
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},
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new FlowContainer
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new FillFlowContainer
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{
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Padding = new MarginPadding(5),
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
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Direction = FlowDirection.Right,
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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@ -98,16 +98,17 @@ namespace osu.Game.Beatmaps.Drawables
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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new FlowContainer
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new FillFlowContainer
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{
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Padding = new MarginPadding { Left = 5 },
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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Direction = FlowDirection.Down,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new FlowContainer
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new FillFlowContainer
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{
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(new Vector2(4, 0)),
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Direction = FlowDirection.Right,
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Spacing = new Vector2(4, 0),
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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@ -24,7 +24,7 @@ namespace osu.Game.Beatmaps.Drawables
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private OsuConfigManager config;
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private Bindable<bool> preferUnicode;
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private WorkingBeatmap beatmap;
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private FlowContainer difficultyIcons;
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private FillFlowContainer difficultyIcons;
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public BeatmapSetHeader(WorkingBeatmap beatmap)
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{
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@ -36,9 +36,9 @@ namespace osu.Game.Beatmaps.Drawables
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{
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RelativeSizeAxes = Axes.Both,
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},
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new FlowContainer
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new FillFlowContainer
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{
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FlowStrategy = FlowStrategies.CreateVerticalFlow(),
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Direction = FlowDirection.Down,
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Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
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AutoSizeAxes = Axes.Both,
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Children = new[]
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@ -58,7 +58,7 @@ namespace osu.Game.Beatmaps.Drawables
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TextSize = 17,
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Shadow = true,
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},
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difficultyIcons = new FlowContainer
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difficultyIcons = new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 5 },
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AutoSizeAxes = Axes.Both,
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@ -109,10 +109,10 @@ namespace osu.Game.Beatmaps.Drawables
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Children = new[]
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{
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new FlowContainer
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new FillFlowContainer
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{
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Depth = -1,
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FlowStrategy = FlowStrategies.CreateHorizontalFlow(),
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Direction = FlowDirection.Right,
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RelativeSizeAxes = Axes.Both,
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// This makes the gradient not be perfectly horizontal, but diagonal at a ~40<34> angle
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Shear = new Vector2(0.8f, 0),
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