Merge pull request #1519 from peppy/lazy-working-beatmap

Use lazy for WorkingBeatmap component loading
This commit is contained in:
Dan Balasescu
2017-11-17 22:26:03 +09:00
committed by GitHub
3 changed files with 54 additions and 82 deletions

View File

@ -28,16 +28,11 @@ namespace osu.Game.Beatmaps
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata(); Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
Mods.ValueChanged += mods => applyRateAdjustments(); Mods.ValueChanged += mods => applyRateAdjustments();
}
private void applyRateAdjustments() beatmap = new Lazy<Beatmap>(populateBeatmap);
{ background = new Lazy<Texture>(populateBackground);
var t = track; track = new Lazy<Track>(populateTrack);
if (t == null) return; waveform = new Lazy<Waveform>(populateWaveform);
t.ResetSpeedAdjustments();
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(t);
} }
protected abstract Beatmap GetBeatmap(); protected abstract Beatmap GetBeatmap();
@ -45,98 +40,72 @@ namespace osu.Game.Beatmaps
protected abstract Track GetTrack(); protected abstract Track GetTrack();
protected virtual Waveform GetWaveform() => new Waveform(); protected virtual Waveform GetWaveform() => new Waveform();
private Beatmap beatmap; public bool BeatmapLoaded => beatmap.IsValueCreated;
private readonly object beatmapLock = new object(); public Beatmap Beatmap => beatmap.Value;
public Beatmap Beatmap private readonly Lazy<Beatmap> beatmap;
{
get
{
lock (beatmapLock)
{
if (beatmap != null) return beatmap;
beatmap = GetBeatmap() ?? new Beatmap(); private Beatmap populateBeatmap()
{
var b = GetBeatmap() ?? new Beatmap();
// use the database-backed info. // use the database-backed info.
beatmap.BeatmapInfo = BeatmapInfo; b.BeatmapInfo = BeatmapInfo;
return beatmap; return b;
}
}
} }
private readonly object backgroundLock = new object(); public bool BackgroundLoaded => background.IsValueCreated;
private Texture background; public Texture Background => background.Value;
public Texture Background private Lazy<Texture> background;
{
get
{
lock (backgroundLock)
{
return background ?? (background = GetBackground());
}
}
}
private Track track; private Texture populateBackground() => GetBackground();
private readonly object trackLock = new object();
public Track Track
{
get
{
lock (trackLock)
{
if (track != null) return track;
public bool TrackLoaded => track.IsValueCreated;
public Track Track => track.Value;
private Lazy<Track> track;
private Track populateTrack()
{
// we want to ensure that we always have a track, even if it's a fake one. // we want to ensure that we always have a track, even if it's a fake one.
track = GetTrack() ?? new TrackVirtual(); var t = GetTrack() ?? new TrackVirtual();
applyRateAdjustments(t);
applyRateAdjustments(); return t;
return track;
}
}
} }
private Waveform waveform; public bool WaveformLoaded => waveform.IsValueCreated;
private readonly object waveformLock = new object(); public Waveform Waveform => waveform.Value;
public Waveform Waveform private readonly Lazy<Waveform> waveform;
{
get
{
lock (waveformLock)
return waveform ?? (waveform = GetWaveform());
}
}
public bool TrackLoaded => track != null; private Waveform populateWaveform() => GetWaveform();
public void TransferTo(WorkingBeatmap other) public void TransferTo(WorkingBeatmap other)
{ {
lock (trackLock) if (track.IsValueCreated && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
{
if (track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
other.track = track; other.track = track;
}
if (background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo)) if (background.IsValueCreated && Background != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
other.background = background; other.background = background;
} }
public virtual void Dispose() public virtual void Dispose()
{ {
background?.Dispose(); if (BackgroundLoaded) Background?.Dispose();
background = null; if (WaveformLoaded) Waveform?.Dispose();
waveform?.Dispose();
} }
public void DisposeTrack() public void DisposeTrack()
{ {
lock (trackLock) if (TrackLoaded) Track?.Dispose();
}
private void applyRateAdjustments(Track t = null)
{ {
track?.Dispose(); if (t == null && track.IsValueCreated) t = Track;
track = null; if (t == null) return;
}
t.ResetSpeedAdjustments();
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(t);
} }
} }
} }

View File

@ -35,9 +35,12 @@ namespace osu.Game.Graphics.Containers
protected override void Update() protected override void Update()
{ {
var track = Beatmap.Value.Track; if (!Beatmap.Value.TrackLoaded || !Beatmap.Value.BeatmapLoaded) return;
if (track == null) var track = Beatmap.Value.Track;
var beatmap = Beatmap.Value.Beatmap;
if (track == null || beatmap == null)
return; return;
double currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime; double currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;