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Fix TimelineTestScene
's beatmap getting overwritten by EditorClockTestScene
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@ -17,8 +17,6 @@ namespace osu.Game.Tests.Visual.Editing
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{
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double initialVisibleRange = 0;
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AddUntilStep("wait for load", () => MusicController.TrackLoaded);
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AddStep("reset zoom", () => TimelineArea.Timeline.Zoom = 100);
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AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);
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@ -36,8 +34,6 @@ namespace osu.Game.Tests.Visual.Editing
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{
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double initialVisibleRange = 0;
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AddUntilStep("wait for load", () => MusicController.TrackLoaded);
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AddStep("reset timeline size", () => TimelineArea.Timeline.Width = 1);
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AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);
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