Fix TimelineTestScene's beatmap getting overwritten by EditorClockTestScene

This commit is contained in:
Dean Herbert
2022-08-26 18:38:52 +09:00
parent cd90536e4b
commit 9c9238d6e8
2 changed files with 13 additions and 11 deletions

View File

@ -17,8 +17,6 @@ namespace osu.Game.Tests.Visual.Editing
{
double initialVisibleRange = 0;
AddUntilStep("wait for load", () => MusicController.TrackLoaded);
AddStep("reset zoom", () => TimelineArea.Timeline.Zoom = 100);
AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);
@ -36,8 +34,6 @@ namespace osu.Game.Tests.Visual.Editing
{
double initialVisibleRange = 0;
AddUntilStep("wait for load", () => MusicController.TrackLoaded);
AddStep("reset timeline size", () => TimelineArea.Timeline.Width = 1);
AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);