diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index bc5d02258f..a6a81fa989 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -9,11 +9,12 @@ using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.UI; +using osu.Game.Screens.Play; using static osu.Game.Input.Handlers.ReplayInputHandler; namespace osu.Game.Rulesets.Osu.Mods { - public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToDrawableRuleset + public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToDrawableRuleset, IApplicableToHUD { public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things."; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray(); @@ -85,5 +86,7 @@ namespace osu.Game.Rulesets.Osu.Mods osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager; osuInputManager.AllowUserPresses = false; } + + public void ApplyToHUD(HUDOverlay overlay) => overlay.HealthDisplay.Hide(); } }