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Merge remote-tracking branch 'upstream/master' into player-test-flexibility
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@ -354,9 +354,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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judgementResults = new List<JudgementResult>();
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});
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AddUntilStep(() => Beatmap.Value.Track.CurrentTime == 0, "Beatmap at 0");
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AddUntilStep(() => currentPlayer.IsCurrentScreen(), "Wait until player is loaded");
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AddUntilStep(() => allJudgedFired, "Wait for all judged");
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AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
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AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
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AddUntilStep("Wait for all judged", () => allJudgedFired);
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}
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private class ScoreAccessibleReplayPlayer : ReplayPlayer
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