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Add a second parallax layer to break overlay arrows
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@ -30,6 +30,11 @@ namespace osu.Game.Screens.Play.Break
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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new ParallaxContainer
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{
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ParallaxAmount = -0.01f,
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Children = new Drawable[]
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{
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{
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leftGlowIcon = new GlowIcon
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leftGlowIcon = new GlowIcon
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{
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{
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@ -49,6 +54,8 @@ namespace osu.Game.Screens.Play.Break
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BlurSigma = new Vector2(glow_icon_blur_sigma),
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BlurSigma = new Vector2(glow_icon_blur_sigma),
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Size = new Vector2(glow_icon_size),
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Size = new Vector2(glow_icon_size),
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},
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},
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}
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},
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new ParallaxContainer
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new ParallaxContainer
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{
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{
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ParallaxAmount = -0.02f,
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ParallaxAmount = -0.02f,
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