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Tidying up
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@ -25,12 +25,12 @@ namespace osu.Game.Graphics.UserInterface
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/// </remarks>
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protected virtual Type transformType => typeof(Transform<T>);
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protected ulong rollingTotalDuration = 0;
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protected double rollingTotalDuration = 0;
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protected SpriteText countSpriteText;
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/// <summary>
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/// If true, the roll-up duration will be proportional to the counter.
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/// If true, the roll-up duration will be proportional to change in value.
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/// </summary>
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public bool IsRollingProportional = false;
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@ -38,7 +38,7 @@ namespace osu.Game.Graphics.UserInterface
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/// If IsRollingProportional = false, duration in milliseconds for the counter roll-up animation for each
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/// element; else duration in milliseconds for the counter roll-up animation in total.
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/// </summary>
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public ulong RollingDuration = 0;
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public double RollingDuration = 0;
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/// <summary>
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/// Easing for the counter rollover animation.
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@ -176,7 +176,7 @@ namespace osu.Game.Graphics.UserInterface
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/// <param name="currentValue">Current visible value.</param>
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/// <param name="newValue">New final value.</param>
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/// <returns>Calculated rollover duration in milliseconds.</returns>
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protected virtual ulong getProportionalDuration(T currentValue, T newValue)
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protected virtual double getProportionalDuration(T currentValue, T newValue)
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{
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return RollingDuration;
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}
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@ -209,13 +209,6 @@ namespace osu.Game.Graphics.UserInterface
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/// </summary>
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/// <param name="currentValue">Count value before modification.</param>
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/// <param name="newValue">Expected count value after modification-</param>
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/// <remarks>
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/// Unless you need to set a custom animation according to the current or new value of the count, the
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/// recommended approach is to call transformCount(CustomTransformer(Clock), currentValue, newValue), where
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/// CustomTransformer is of type transformerType.
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/// By using this approach, there is no need to check if the Clock is not null; this validation is done before
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/// adding the transformer.
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/// </remarks>
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/// <seealso cref="transformType"/>
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protected virtual void transformCount(T currentValue, T newValue)
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{
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