Use bindable flow instead

This commit is contained in:
Dean Herbert
2020-10-27 14:10:12 +09:00
parent 6853da459d
commit 9cfb81589e
6 changed files with 46 additions and 39 deletions

View File

@ -61,11 +61,6 @@ namespace osu.Game.Screens.Play
public bool IsRunning => underlyingClock.IsRunning;
/// <summary>
/// Whether nested samples supporting the <see cref="ISamplePlaybackDisabler"/> interface should be paused.
/// </summary>
public virtual bool ShouldDisableSamplePlayback => IsPaused.Value;
public void ProcessFrame()
{
// intentionally not updating the underlying clock (handled externally).