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Make ScrollingHitObjectContainer handle nested hitobjects
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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}
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}
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protected override void AddNested(DrawableHitObject<CatchHitObject> h)
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protected override void AddNested(DrawableHitObject h)
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{
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((DrawableCatchHitObject)h).CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
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dropletContainer.Add(h);
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