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Make ScrollingHitObjectContainer handle nested hitobjects
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@ -32,9 +32,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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RelativePositionAxes = Axes.Y;
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Y = (float)HitObject.StartTime;
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(1);
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