Make ScrollingHitObjectContainer handle nested hitobjects

This commit is contained in:
smoogipoo
2018-01-11 15:08:30 +09:00
parent a6d8b28221
commit 9d00e5bb7d
8 changed files with 59 additions and 70 deletions

View File

@ -32,9 +32,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
RelativePositionAxes = Axes.Y;
Y = (float)HitObject.StartTime;
RelativeSizeAxes = Axes.X;
Size = new Vector2(1);