Make ScrollingHitObjectContainer handle nested hitobjects

This commit is contained in:
smoogipoo
2018-01-11 15:08:30 +09:00
parent a6d8b28221
commit 9d00e5bb7d
8 changed files with 59 additions and 70 deletions

View File

@ -37,12 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
RelativeSizeAxes = Axes.Y;
Container<DrawableDrumRollTick> tickContainer;
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick>
{
RelativeSizeAxes = Axes.Both,
RelativeChildOffset = new Vector2((float)HitObject.StartTime, 0),
RelativeChildSize = new Vector2((float)HitObject.Duration, 1)
});
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
{