Allow providing custom sprite text for RollingCounter<T>

This commit is contained in:
Salman Ahmed
2020-08-03 20:14:17 +03:00
parent 8a9036938f
commit 9d10658e3c
7 changed files with 97 additions and 41 deletions

View File

@ -3,6 +3,7 @@
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Ranking.Expanded.Accuracy;
using osuTK;
@ -23,15 +24,21 @@ namespace osu.Game.Screens.Ranking.Expanded
// Todo: AutoSize X removed here due to https://github.com/ppy/osu-framework/issues/3369
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
DisplayedCountSpriteText.Anchor = Anchor.TopCentre;
DisplayedCountSpriteText.Origin = Anchor.TopCentre;
DisplayedCountSpriteText.Font = OsuFont.Torus.With(size: 60, weight: FontWeight.Light, fixedWidth: true);
DisplayedCountSpriteText.Spacing = new Vector2(-5, 0);
}
protected override string FormatCount(long count) => count.ToString("N0");
protected override OsuSpriteText CreateSpriteText()
{
var spriteText = base.CreateSpriteText();
spriteText.Anchor = Anchor.TopCentre;
spriteText.Origin = Anchor.TopCentre;
spriteText.Font = OsuFont.Torus.With(size: 60, weight: FontWeight.Light, fixedWidth: true);
spriteText.Spacing = new Vector2(-5, 0);
return spriteText;
}
public override void Increment(long amount)
=> Current.Value += amount;
}