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Add tests for clockrate adjusted difficulty calculations
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@ -5,6 +5,7 @@ using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mania.Difficulty;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Mania.Tests
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@ -17,6 +18,10 @@ namespace osu.Game.Rulesets.Mania.Tests
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(2.7646128945056723d, "diffcalc-test")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new ManiaModDoubleTime());
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset(), beatmap);
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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