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Add tests for clockrate adjusted difficulty calculations
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@ -5,6 +5,7 @@ using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Taiko.Difficulty;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Tests
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@ -18,6 +19,11 @@ namespace osu.Game.Rulesets.Taiko.Tests
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public void Test(double expected, string name)
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=> base.Test(expected, name);
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[TestCase(3.1473940254109078d, "diffcalc-test")]
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[TestCase(3.1473940254109078d, "diffcalc-test-strong")]
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public void TestClockRateAdjusted(double expected, string name)
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=> Test(expected, name, new TaikoModDoubleTime());
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protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset(), beatmap);
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protected override Ruleset CreateRuleset() => new TaikoRuleset();
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