From 9d28d5f8ee5472356d6ef5fb2a992965b656d751 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Fri, 1 Jul 2022 20:43:12 +0900 Subject: [PATCH] Update SFX for mod overlay show/hide --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 39 ++++++++++++++++++++-- 1 file changed, 36 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 69cb3a49fc..bf5200902c 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -6,6 +6,8 @@ using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -28,6 +30,9 @@ namespace osu.Game.Overlays.Mods { public const int BUTTON_WIDTH = 200; + protected override string PopInSampleName => ""; + protected override string PopOutSampleName => @"SongSelect/mod-select-overlay-pop-out"; + [Cached] public Bindable> SelectedMods { get; private set; } = new Bindable>(Array.Empty()); @@ -101,17 +106,21 @@ namespace osu.Game.Overlays.Mods private ShearedToggleButton? customisationButton; + private Sample? columnAppearSample; + protected ModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Green) : base(colourScheme) { } [BackgroundDependencyLoader] - private void load(OsuGameBase game, OsuColour colours) + private void load(OsuGameBase game, OsuColour colours, AudioManager audio) { Header.Title = ModSelectOverlayStrings.ModSelectTitle; Header.Description = ModSelectOverlayStrings.ModSelectDescription; + columnAppearSample = audio.Samples.Get(@"SongSelect/mod-column-pop-in"); + AddRange(new Drawable[] { new ClickToReturnContainer @@ -453,8 +462,32 @@ namespace osu.Game.Overlays.Mods .MoveToY(0, duration, Easing.OutQuint) .FadeIn(duration, Easing.OutQuint); - if (!allFiltered) - nonFilteredColumnCount += 1; + if (allFiltered) + continue; + + int columnNumber = nonFilteredColumnCount; + Scheduler.AddDelayed(() => + { + var channel = columnAppearSample?.GetChannel(); + if (channel == null) return; + + // don't play sample if column isn't visible, but try to play it at least 5 times (assuming there's at least 5 visible columns in `columnFlow`) + if (columnNumber > 5 && !column.Active.Value) return; + + // use X position of the column on screen as a basis for panning the sample + var bounds = column.Parent.BoundingBox; + float balance = (bounds.TopLeft.X + bounds.Width / 2) / RelativeToAbsoluteFactor.X; + + // dip frequency and ramp volume of sample over the first 5 displayed columns + float progress = Math.Min(1, columnNumber / 5f); + + channel.Frequency.Value = 1.3 - (progress * 0.3) + RNG.NextDouble(0.1); + channel.Volume.Value = Math.Max(progress, 0.2); + channel.Balance.Value = -1 + balance * 2; + channel.Play(); + }, delay); + + nonFilteredColumnCount += 1; } }