Merge branch 'master' into overlay-headers-update-three

This commit is contained in:
Dean Herbert
2019-12-30 13:42:23 +09:00
committed by GitHub
5 changed files with 184 additions and 75 deletions

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
@ -9,21 +10,25 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Direct
{
public abstract class DirectPanel : Container
public abstract class DirectPanel : OsuClickableContainer, IHasContextMenu
{
public readonly BeatmapSetInfo SetInfo;
@ -32,8 +37,6 @@ namespace osu.Game.Overlays.Direct
private Container content;
private BeatmapSetOverlay beatmapSetOverlay;
public PreviewTrack Preview => PlayButton.Preview;
public Bindable<bool> PreviewPlaying => PlayButton?.Playing;
@ -44,6 +47,8 @@ namespace osu.Game.Overlays.Direct
protected override Container<Drawable> Content => content;
protected Action ViewBeatmap;
protected DirectPanel(BeatmapSetInfo setInfo)
{
Debug.Assert(setInfo.OnlineBeatmapSetID != null);
@ -70,8 +75,6 @@ namespace osu.Game.Overlays.Direct
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
{
this.beatmapSetOverlay = beatmapSetOverlay;
AddInternal(content = new Container
{
RelativeSizeAxes = Axes.Both,
@ -88,6 +91,12 @@ namespace osu.Game.Overlays.Direct
},
}
});
Action = ViewBeatmap = () =>
{
Debug.Assert(SetInfo.OnlineBeatmapSetID != null);
beatmapSetOverlay?.FetchAndShowBeatmapSet(SetInfo.OnlineBeatmapSetID.Value);
};
}
protected override void Update()
@ -120,13 +129,6 @@ namespace osu.Game.Overlays.Direct
base.OnHoverLost(e);
}
protected override bool OnClick(ClickEvent e)
{
Debug.Assert(SetInfo.OnlineBeatmapSetID != null);
beatmapSetOverlay?.FetchAndShowBeatmapSet(SetInfo.OnlineBeatmapSetID.Value);
return true;
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -203,5 +205,10 @@ namespace osu.Game.Overlays.Direct
Value = value;
}
}
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuMenuItem("View Beatmap", MenuItemType.Highlighted, ViewBeatmap),
};
}
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
namespace osu.Game.Overlays.SearchableList
{
@ -61,21 +62,20 @@ namespace osu.Game.Overlays.SearchableList
scrollContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new[]
Child = new OsuContextMenuContainer
{
new OsuScrollContainer
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Children = new[]
Child = ScrollFlow = new FillFlowContainer
{
ScrollFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = WIDTH_PADDING, Bottom = 50 },
Direction = FillDirection.Vertical,
},
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = WIDTH_PADDING, Bottom = 50 },
Direction = FillDirection.Vertical,
},
},
},

View File

@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
private void computeLifetimeStartRecursive(DrawableHitObject hitObject)
{
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
hitObject.LifetimeStart = computeOriginAdjustedLifetimeStart(hitObject);
foreach (var obj in hitObject.NestedHitObjects)
computeLifetimeStartRecursive(obj);
@ -108,6 +108,35 @@ namespace osu.Game.Rulesets.UI.Scrolling
private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
private double computeOriginAdjustedLifetimeStart(DrawableHitObject hitObject)
{
float originAdjustment = 0.0f;
// calculate the dimension of the part of the hitobject that should already be visible
// when the hitobject origin first appears inside the scrolling container
switch (direction.Value)
{
case ScrollingDirection.Up:
originAdjustment = hitObject.OriginPosition.Y;
break;
case ScrollingDirection.Down:
originAdjustment = hitObject.DrawHeight - hitObject.OriginPosition.Y;
break;
case ScrollingDirection.Left:
originAdjustment = hitObject.OriginPosition.X;
break;
case ScrollingDirection.Right:
originAdjustment = hitObject.DrawWidth - hitObject.OriginPosition.X;
break;
}
var adjustedStartTime = scrollingInfo.Algorithm.TimeAt(-originAdjustment, hitObject.HitObject.StartTime, timeRange.Value, scrollLength);
return scrollingInfo.Algorithm.GetDisplayStartTime(adjustedStartTime, timeRange.Value);
}
// Cant use AddOnce() since the delegate is re-constructed every invocation
private void computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
{