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Ensure logo stops tracking before suspend animation
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@ -129,6 +129,9 @@ namespace osu.Game.Screens.Play
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private void contentOut()
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private void contentOut()
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{
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{
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// Ensure the logo is no longer tracking before we scale the content.
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content.Tracking = false;
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content.ScaleTo(0.7f, 300, Easing.InQuint);
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content.ScaleTo(0.7f, 300, Easing.InQuint);
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content.FadeOut(250);
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content.FadeOut(250);
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}
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}
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