Merge branch 'master' into multi-room-load-spinner

This commit is contained in:
Dean Herbert
2020-06-09 10:56:56 +09:00
committed by GitHub
26 changed files with 744 additions and 111 deletions

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@ -203,7 +203,14 @@ namespace osu.Game.Beatmaps
stream.Seek(0, SeekOrigin.Begin);
UpdateFile(setInfo, setInfo.Files.Single(f => string.Equals(f.Filename, info.Path, StringComparison.OrdinalIgnoreCase)), stream);
using (ContextFactory.GetForWrite())
{
var beatmapInfo = setInfo.Beatmaps.Single(b => b.ID == info.ID);
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
stream.Seek(0, SeekOrigin.Begin);
UpdateFile(setInfo, setInfo.Files.Single(f => string.Equals(f.Filename, info.Path, StringComparison.OrdinalIgnoreCase)), stream);
}
}
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID);
@ -258,9 +265,9 @@ namespace osu.Game.Beatmaps
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
protected override bool CanUndelete(BeatmapSetInfo existing, BeatmapSetInfo import)
protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
{
if (!base.CanUndelete(existing, import))
if (!base.CanReuseExisting(existing, import))
return false;
var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);

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@ -42,7 +42,7 @@ namespace osu.Game.Beatmaps
}
}
private string getPathForFile(string filename) => BeatmapSetInfo.Files.FirstOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
private string getPathForFile(string filename) => BeatmapSetInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
private TextureStore textureStore;

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@ -276,7 +276,7 @@ namespace osu.Game.Database
// for now, concatenate all .osu files in the set to create a unique hash.
MemoryStream hashable = new MemoryStream();
foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(f.Filename.EndsWith)))
foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(f.Filename.EndsWith)).OrderBy(f => f.Filename))
{
using (Stream s = Files.Store.GetStream(file.FileInfo.StoragePath))
s.CopyTo(hashable);
@ -332,7 +332,7 @@ namespace osu.Game.Database
if (existing != null)
{
if (CanUndelete(existing, item))
if (CanReuseExisting(existing, item))
{
Undelete(existing);
LogForModel(item, $"Found existing {HumanisedModelName} for {item} (ID {existing.ID}) skipping import.");
@ -429,7 +429,6 @@ namespace osu.Game.Database
using (ContextFactory.GetForWrite())
{
item.Hash = computeHash(item);
ModelStore.Update(item);
}
}
@ -660,13 +659,29 @@ namespace osu.Game.Database
protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
/// <summary>
/// After an existing <typeparamref name="TModel"/> is found during an import process, the default behaviour is to restore the existing
/// After an existing <typeparamref name="TModel"/> is found during an import process, the default behaviour is to use/restore the existing
/// item and skip the import. This method allows changing that behaviour.
/// </summary>
/// <param name="existing">The existing model.</param>
/// <param name="import">The newly imported model.</param>
/// <returns>Whether the existing model should be restored and used. Returning false will delete the existing and force a re-import.</returns>
protected virtual bool CanUndelete(TModel existing, TModel import) => true;
protected virtual bool CanReuseExisting(TModel existing, TModel import) =>
// for the best or worst, we copy and import files of a new import before checking whether
// it is a duplicate. so to check if anything has changed, we can just compare all FileInfo IDs.
getIDs(existing.Files).SequenceEqual(getIDs(import.Files)) &&
getFilenames(existing.Files).SequenceEqual(getFilenames(import.Files));
private IEnumerable<long> getIDs(List<TFileModel> files)
{
foreach (var f in files.OrderBy(f => f.Filename))
yield return f.FileInfo.ID;
}
private IEnumerable<string> getFilenames(List<TFileModel> files)
{
foreach (var f in files.OrderBy(f => f.Filename))
yield return f.Filename;
}
private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
namespace osu.Game.Online.API
{
public class APIPlaylistBeatmap : APIBeatmap
{
[JsonProperty("checksum")]
public string Checksum { get; set; }
public override BeatmapInfo ToBeatmap(RulesetStore rulesets)
{
var b = base.ToBeatmap(rulesets);
b.MD5Hash = Checksum;
return b;
}
}
}

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@ -64,7 +64,7 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"max_combo")]
private int? maxCombo { get; set; }
public BeatmapInfo ToBeatmap(RulesetStore rulesets)
public virtual BeatmapInfo ToBeatmap(RulesetStore rulesets)
{
var set = BeatmapSet?.ToBeatmapSet(rulesets);

View File

@ -7,7 +7,6 @@ using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
@ -37,7 +36,7 @@ namespace osu.Game.Online.Multiplayer
public readonly BindableList<Mod> RequiredMods = new BindableList<Mod>();
[JsonProperty("beatmap")]
private APIBeatmap apiBeatmap { get; set; }
private APIPlaylistBeatmap apiBeatmap { get; set; }
private APIMod[] allowedModsBacking;

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@ -188,7 +188,7 @@ namespace osu.Game.Screens.Multi
X = -18,
Children = new Drawable[]
{
new PlaylistDownloadButton(item.Beatmap.Value.BeatmapSet)
new PlaylistDownloadButton(item)
{
Size = new Vector2(50, 30)
},
@ -212,9 +212,15 @@ namespace osu.Game.Screens.Multi
private class PlaylistDownloadButton : BeatmapPanelDownloadButton
{
public PlaylistDownloadButton(BeatmapSetInfo beatmapSet)
: base(beatmapSet)
private readonly PlaylistItem playlistItem;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
public PlaylistDownloadButton(PlaylistItem playlistItem)
: base(playlistItem.Beatmap.Value.BeatmapSet)
{
this.playlistItem = playlistItem;
Alpha = 0;
}
@ -223,11 +229,26 @@ namespace osu.Game.Screens.Multi
base.LoadComplete();
State.BindValueChanged(stateChanged, true);
FinishTransforms(true);
}
private void stateChanged(ValueChangedEvent<DownloadState> state)
{
this.FadeTo(state.NewValue == DownloadState.LocallyAvailable ? 0 : 1, 500);
switch (state.NewValue)
{
case DownloadState.LocallyAvailable:
// Perform a local query of the beatmap by beatmap checksum, and reset the state if not matching.
if (beatmapManager.QueryBeatmap(b => b.MD5Hash == playlistItem.Beatmap.Value.MD5Hash) == null)
State.Value = DownloadState.NotDownloaded;
else
this.FadeTo(0, 500);
break;
default:
this.FadeTo(1, 500);
break;
}
}
}

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@ -433,7 +433,7 @@ namespace osu.Game.Screens.Multi.Match.Components
}
}
private class CreateRoomButton : TriangleButton
public class CreateRoomButton : TriangleButton
{
public CreateRoomButton()
{

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@ -3,6 +3,7 @@
using System;
using System.Linq;
using System.Linq.Expressions;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
@ -52,24 +53,14 @@ namespace osu.Game.Screens.Multi.Match.Components
private void updateSelectedItem(PlaylistItem item)
{
hasBeatmap = false;
int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
if (beatmapId == null)
return;
hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId) != null;
hasBeatmap = findBeatmap(expr => beatmaps.QueryBeatmap(expr));
}
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
{
if (weakSet.NewValue.TryGetTarget(out var set))
{
int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
if (beatmapId == null)
return;
if (set.Beatmaps.Any(b => b.OnlineBeatmapID == beatmapId))
if (findBeatmap(expr => set.Beatmaps.AsQueryable().FirstOrDefault(expr)))
Schedule(() => hasBeatmap = true);
}
}
@ -78,15 +69,22 @@ namespace osu.Game.Screens.Multi.Match.Components
{
if (weakSet.NewValue.TryGetTarget(out var set))
{
int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
if (beatmapId == null)
return;
if (set.Beatmaps.Any(b => b.OnlineBeatmapID == beatmapId))
if (findBeatmap(expr => set.Beatmaps.AsQueryable().FirstOrDefault(expr)))
Schedule(() => hasBeatmap = false);
}
}
private bool findBeatmap(Func<Expression<Func<BeatmapInfo, bool>>, BeatmapInfo> expression)
{
int? beatmapId = SelectedItem.Value?.Beatmap.Value?.OnlineBeatmapID;
string checksum = SelectedItem.Value?.Beatmap.Value?.MD5Hash;
if (beatmapId == null || checksum == null)
return false;
return expression(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum) != null;
}
protected override void Update()
{
base.Update();

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@ -207,6 +207,8 @@ namespace osu.Game.Screens.Multi.Match
Ruleset.Value = item.Ruleset.Value;
}
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet) => Schedule(updateWorkingBeatmap);
private void updateWorkingBeatmap()
{
var beatmap = SelectedItem.Value?.Beatmap.Value;
@ -217,17 +219,6 @@ namespace osu.Game.Screens.Multi.Match
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
}
private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakSet)
{
Schedule(() =>
{
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
return;
updateWorkingBeatmap();
});
}
private void onStart()
{
switch (type.Value)

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@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.IO;
using osu.Game.Rulesets;
@ -43,10 +45,25 @@ namespace osu.Game.Tests.Beatmaps
private static Beatmap createTestBeatmap()
{
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(test_beatmap_data)))
using (var reader = new LineBufferedReader(stream))
return Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
{
using (var reader = new LineBufferedReader(stream))
{
var b = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
b.BeatmapInfo.MD5Hash = test_beatmap_hash.Value.md5;
b.BeatmapInfo.Hash = test_beatmap_hash.Value.sha2;
return b;
}
}
}
private static readonly Lazy<(string md5, string sha2)> test_beatmap_hash = new Lazy<(string md5, string sha2)>(() =>
{
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(test_beatmap_data)))
return (stream.ComputeMD5Hash(), stream.ComputeSHA2Hash());
});
private const string test_beatmap_data = @"osu file format v14
[General]

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@ -20,13 +20,13 @@
<ItemGroup Label="Package References">
<PackageReference Include="Dapper" Version="2.0.35" />
<PackageReference Include="DiffPlex" Version="1.6.3" />
<PackageReference Include="Humanizer" Version="2.8.11" />
<PackageReference Include="Humanizer" Version="2.8.26" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.601.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.602.0" />
<PackageReference Include="Sentry" Version="2.1.1" />
<PackageReference Include="Sentry" Version="2.1.3" />
<PackageReference Include="SharpCompress" Version="0.25.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.7.0" />