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Make SettingsItem conform to IHasCurrentValue
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@ -21,62 +21,62 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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new SettingsSlider<double>
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{
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LabelText = "Background dim",
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Bindable = config.GetBindable<double>(OsuSetting.DimLevel),
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Current = config.GetBindable<double>(OsuSetting.DimLevel),
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsSlider<double>
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{
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LabelText = "Background blur",
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Bindable = config.GetBindable<double>(OsuSetting.BlurLevel),
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Current = config.GetBindable<double>(OsuSetting.BlurLevel),
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsCheckbox
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{
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LabelText = "Lighten playfield during breaks",
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Bindable = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
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Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
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},
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new SettingsCheckbox
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{
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LabelText = "Show score overlay",
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Bindable = config.GetBindable<bool>(OsuSetting.ShowInterface)
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Current = config.GetBindable<bool>(OsuSetting.ShowInterface)
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},
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new SettingsCheckbox
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{
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LabelText = "Show difficulty graph on progress bar",
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Bindable = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
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Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
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},
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new SettingsCheckbox
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{
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LabelText = "Show health display even when you can't fail",
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Bindable = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
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Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
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Keywords = new[] { "hp", "bar" }
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},
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new SettingsCheckbox
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{
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LabelText = "Fade playfield to red when health is low",
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Bindable = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
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Current = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
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},
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new SettingsCheckbox
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{
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LabelText = "Always show key overlay",
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Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
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Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
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},
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new SettingsCheckbox
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{
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LabelText = "Positional hitsounds",
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Bindable = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
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Current = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
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},
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new SettingsEnumDropdown<ScoreMeterType>
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{
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LabelText = "Score meter type",
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Bindable = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
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Current = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
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},
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new SettingsEnumDropdown<ScoringMode>
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{
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LabelText = "Score display mode",
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Bindable = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode)
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Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode)
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}
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};
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@ -85,7 +85,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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Add(new SettingsCheckbox
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{
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LabelText = "Disable Windows key during gameplay",
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Bindable = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
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Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
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});
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}
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}
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@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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new SettingsCheckbox
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{
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LabelText = "Increase visibility of first object when visual impairment mods are enabled",
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Bindable = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility),
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Current = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility),
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},
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};
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}
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@ -31,31 +31,31 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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new SettingsCheckbox
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{
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LabelText = "Right mouse drag to absolute scroll",
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Bindable = config.GetBindable<bool>(OsuSetting.SongSelectRightMouseScroll),
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Current = config.GetBindable<bool>(OsuSetting.SongSelectRightMouseScroll),
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},
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new SettingsCheckbox
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{
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LabelText = "Show converted beatmaps",
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Bindable = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps),
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Current = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps),
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},
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new SettingsSlider<double, StarsSlider>
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{
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LabelText = "Display beatmaps from",
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Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMinimum),
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Current = config.GetBindable<double>(OsuSetting.DisplayStarsMinimum),
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KeyboardStep = 0.1f,
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Keywords = new[] { "minimum", "maximum", "star", "difficulty" }
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},
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new SettingsSlider<double, MaximumStarsSlider>
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{
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LabelText = "up to",
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Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum),
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Current = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum),
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KeyboardStep = 0.1f,
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Keywords = new[] { "minimum", "maximum", "star", "difficulty" }
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},
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new SettingsEnumDropdown<RandomSelectAlgorithm>
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{
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LabelText = "Random selection algorithm",
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Bindable = config.GetBindable<RandomSelectAlgorithm>(OsuSetting.RandomSelectAlgorithm),
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Current = config.GetBindable<RandomSelectAlgorithm>(OsuSetting.RandomSelectAlgorithm),
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}
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};
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}
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