Fix formatting and constants

This commit is contained in:
Dean Herbert
2018-09-14 17:38:47 +09:00
parent b1f6828a1a
commit 9d94aa4e62

View File

@ -21,12 +21,12 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => "They just won't stay still..."; public override string Description => "They just won't stay still...";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
private readonly int wiggle_delay = 90; // (ms) Higher = fewer wiggles private const int wiggle_delay = 90; // (ms) Higher = fewer wiggles
private readonly int wiggle_strength = 10; // Higher = stronger wiggles private const int wiggle_strength = 10; // Higher = stronger wiggles
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables) public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{ {
foreach(var drawable in drawables) foreach (var drawable in drawables)
drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState; drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState;
} }
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
var hitObject = (OsuHitObject)drawable.HitObject; var hitObject = (OsuHitObject)drawable.HitObject;
Vector2 origPos = drawable.Position; Vector2 origPos = drawable.Position;
Random distRand = new Random(hitObject.ComboOffset); Random distRand = new Random(hitObject.ComboOffset);
Random angleRand = new Random(hitObject.IndexInCurrentCombo); Random angleRand = new Random(hitObject.IndexInCurrentCombo);