Merge branch 'master' into better-loading-logo

This commit is contained in:
Dean Herbert
2018-05-31 15:59:04 +09:00
committed by GitHub
41 changed files with 849 additions and 202 deletions

View File

@ -254,9 +254,6 @@ namespace osu.Game.Screens.Menu
backButton.ContractStyle = 0;
settingsButton.ContractStyle = 0;
if (state == MenuState.TopLevel)
buttonArea.FinishTransforms(true);
updateLogoState(lastState);
using (buttonArea.BeginDelayedSequence(lastState == MenuState.Initial ? 150 : 0, true))
@ -325,16 +322,15 @@ namespace osu.Game.Screens.Menu
{
if (logo == null) return;
logoDelayedAction?.Cancel();
switch (state)
{
case MenuState.Exit:
case MenuState.Initial:
logoTracking = false;
logoDelayedAction?.Cancel();
logoDelayedAction = Scheduler.AddDelayed(() =>
{
logoTracking = false;
hideOverlaysOnEnter.Value = true;
allowOpeningOverlays.Value = false;
@ -343,34 +339,40 @@ namespace osu.Game.Screens.Menu
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
logo.ScaleTo(1, 800, Easing.OutExpo);
}, 150);
}, buttonArea.Alpha * 150);
break;
case MenuState.TopLevel:
case MenuState.Play:
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.None;
switch (lastState)
{
case MenuState.TopLevel: // coming from toplevel to play
break;
case MenuState.Initial:
logoTracking = false;
logo.ScaleTo(0.5f, 200, Easing.In);
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.None;
bool impact = logo.Scale.X > 0.6f;
if (lastState == MenuState.Initial)
logo.ScaleTo(0.5f, 200, Easing.In);
logo.MoveTo(logoTrackingPosition, lastState == MenuState.EnteringMode ? 0 : 200, Easing.In);
logoDelayedAction?.Cancel();
logoDelayedAction = Scheduler.AddDelayed(() =>
{
logoTracking = true;
logo.Impact();
if (impact)
logo.Impact();
hideOverlaysOnEnter.Value = false;
allowOpeningOverlays.Value = true;
}, 200);
break;
default:
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.None;
logoTracking = true;
logo.ScaleTo(0.5f, 200, Easing.OutQuint);
break;