Add basic implementation of particle explosion

Using drawables still, just to get things in place and setup the
structure
This commit is contained in:
Dean Herbert
2020-11-19 14:54:31 +09:00
parent 3024ae6d86
commit 9df93e1f18
2 changed files with 89 additions and 0 deletions

View File

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneParticleExplosion : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
AddStep(@"display", () =>
{
Child = new ParticleExplosion(textures.Get("Cursor/cursortrail"), 150, 1200)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200)
};
});
}
}
}