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Make Rulesets.Catch use the new judgement result structure
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Judgements
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@ -9,8 +10,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
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{
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public override bool AffectsCombo => false;
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public override bool ShouldExplode => true;
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protected override int NumericResultFor(HitResult result)
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{
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switch (result)
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@ -32,5 +31,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
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return 8;
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}
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}
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public override bool ShouldExplodeFor(JudgementResult result) => true;
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}
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}
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@ -23,21 +23,10 @@ namespace osu.Game.Rulesets.Catch.Judgements
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}
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/// <summary>
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/// The base health increase for the result achieved.
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/// Retrieves the numeric health increase of a <see cref="HitResult"/>.
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/// </summary>
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public float HealthIncrease => HealthIncreaseFor(Result);
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/// <summary>
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/// Whether fruit on the platter should explode or drop.
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/// Note that this is only checked if the owning object is also <see cref="IHasComboInformation.LastInCombo" />
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/// </summary>
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public virtual bool ShouldExplode => IsHit;
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/// <summary>
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/// Convert a <see cref="HitResult"/> to a base health increase.
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/// </summary>
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/// <param name="result">The value to convert.</param>
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/// <returns>The base health increase.</returns>
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/// <param name="result">The <see cref="HitResult"/> to find the numeric health increase for.</param>
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/// <returns>The numeric health increase of <paramref name="result"/>.</returns>
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protected virtual float HealthIncreaseFor(HitResult result)
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{
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switch (result)
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@ -48,5 +37,18 @@ namespace osu.Game.Rulesets.Catch.Judgements
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return 10.2f;
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}
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}
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/// <summary>
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/// Retrieves the numeric health increase of a <see cref="JudgementResult"/>.
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/// </summary>
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/// <param name="result">The <see cref="JudgementResult"/> to find the numeric health increase for.</param>
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/// <returns>The numeric health increase of <paramref name="result"/>.</returns>
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public float HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type);
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/// <summary>
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/// Whether fruit on the platter should explode or drop.
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/// Note that this is only checked if the owning object is also <see cref="IHasComboInformation.LastInCombo" />
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/// </summary>
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public virtual bool ShouldExplodeFor(JudgementResult result) => result.IsHit;
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}
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}
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