Make Rulesets.Catch use the new judgement result structure

This commit is contained in:
smoogipoo
2018-08-02 20:37:07 +09:00
parent 807794d512
commit 9dff5cea07
12 changed files with 50 additions and 87 deletions

View File

@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
@ -21,55 +20,28 @@ namespace osu.Game.Rulesets.Catch.Scoring
private float hpDrainRate;
protected override void SimulateAutoplay(Beatmap<CatchHitObject> beatmap)
protected override void ApplyBeatmap(Beatmap<CatchHitObject> beatmap)
{
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
base.ApplyBeatmap(beatmap);
foreach (var obj in beatmap.HitObjects)
{
switch (obj)
{
case JuiceStream stream:
foreach (var nestedObject in stream.NestedHitObjects)
switch (nestedObject)
{
case TinyDroplet _:
AddJudgement(new CatchTinyDropletJudgement { Result = HitResult.Perfect });
break;
case Droplet _:
AddJudgement(new CatchDropletJudgement { Result = HitResult.Perfect });
break;
case Fruit _:
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
break;
}
break;
case BananaShower shower:
foreach (var _ in shower.NestedHitObjects.Cast<CatchHitObject>())
AddJudgement(new CatchBananaJudgement { Result = HitResult.Perfect });
break;
case Fruit _:
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
break;
}
}
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
}
private const double harshness = 0.01;
protected override void OnNewJudgement(Judgement judgement)
protected override void OnNewJudgement(JudgementResult result)
{
base.OnNewJudgement(judgement);
base.OnNewJudgement(result);
if (judgement.Result == HitResult.Miss)
if (result.Type == HitResult.Miss)
{
if (!judgement.IsBonus)
if (!result.Judgement.IsBonus)
Health.Value -= hpDrainRate * (harshness * 2);
return;
}
if (judgement is CatchJudgement catchJudgement)
Health.Value += Math.Max(catchJudgement.HealthIncrease - hpDrainRate, 0) * harshness;
if (result.Judgement is CatchJudgement catchJudgement)
Health.Value += Math.Max(catchJudgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
}
}
}