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Merge remote-tracking branch 'upstream/master' into replay
# Conflicts: # osu.Game.Modes.Catch/CatchRuleset.cs # osu.Game.Modes.Mania/ManiaRuleset.cs # osu.Game.Modes.Taiko/TaikoRuleset.cs # osu.Game/Screens/Play/Player.cs
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@ -9,6 +9,7 @@ using System.Collections.Concurrent;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Mods;
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namespace osu.Game.Modes
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{
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@ -27,6 +28,8 @@ namespace osu.Game.Modes
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public virtual IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new BeatmapStatistic[] { };
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public abstract IEnumerable<Mod> GetModsFor(ModType type);
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public abstract ScoreProcessor CreateScoreProcessor(int hitObjectCount);
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public abstract HitRenderer CreateHitRendererWith(Beatmap beatmap, InputManager input = null);
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