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Merge remote-tracking branch 'upstream/master' into replay
# Conflicts: # osu.Game.Modes.Catch/CatchRuleset.cs # osu.Game.Modes.Mania/ManiaRuleset.cs # osu.Game.Modes.Taiko/TaikoRuleset.cs # osu.Game/Screens/Play/Player.cs
This commit is contained in:
155
osu.Game.Modes.Mania/ManiaMod.cs
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155
osu.Game.Modes.Mania/ManiaMod.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Graphics;
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namespace osu.Game.Modes.Mania
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{
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public class ManiaModNoFail : ModNoFail
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{
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}
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public class ManiaModEasy : ModEasy
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{
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}
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public class ManiaModHidden : ModHidden
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{
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public override string Description => @"The notes fade out before you hit them!";
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public override double ScoreMultiplier => 1.0;
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public override Mods[] DisablesMods => new Mods[] { Mods.Flashlight };
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}
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public class ManiaModHardRock : ModHardRock
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{
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public override double ScoreMultiplier => 1.0;
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public override bool Ranked => false;
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}
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public class ManiaModSuddenDeath : ModSuddenDeath
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{
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}
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public class ManiaModDoubleTime : ModDoubleTime
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{
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public override double ScoreMultiplier => 1.0;
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}
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public class ManiaModHalfTime : ModHalfTime
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{
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public override double ScoreMultiplier => 0.3;
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}
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public class ManiaModNightcore : ModNightcore
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{
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public override double ScoreMultiplier => 1.0;
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}
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public class ManiaModFlashlight : ModFlashlight
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{
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public override double ScoreMultiplier => 1.0;
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public override Mods[] DisablesMods => new Mods[] { Mods.Hidden };
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}
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public class ManiaModPerfect : ModPerfect
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{
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}
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public class ManiaModFadeIn : Mod
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{
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public override Mods Name => Mods.FadeIn;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
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public override string Description => @"";
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public override double ScoreMultiplier => 1;
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public override bool Ranked => true;
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public override Mods[] DisablesMods => new Mods[] { Mods.Flashlight };
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}
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public class ManiaModRandom : Mod
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{
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public override Mods Name => Mods.Random;
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public override FontAwesome Icon => FontAwesome.fa_close;
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public override string Description => @"Shuffle around the notes!";
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public override double ScoreMultiplier => 1;
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public override bool Ranked => false;
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public override Mods[] DisablesMods => new Mods[] { };
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}
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public abstract class ManiaKeyMod : Mod
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{
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public abstract int KeyCount { get; }
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public override FontAwesome Icon => FontAwesome.fa_close; // TODO: Add proper key icons
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public override string Description => @"";
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public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
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public override bool Ranked => true;
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public override Mods[] DisablesMods => new Mods[] { };
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}
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public class ManiaModKey1 : ManiaKeyMod
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{
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public override int KeyCount => 1;
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public override Mods Name => Mods.Key1;
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}
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public class ManiaModKey2 : ManiaKeyMod
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{
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public override int KeyCount => 2;
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public override Mods Name => Mods.Key2;
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}
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public class ManiaModKey3 : ManiaKeyMod
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{
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public override int KeyCount => 3;
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public override Mods Name => Mods.Key3;
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}
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public class ManiaModKey4 : ManiaKeyMod
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{
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public override int KeyCount => 4;
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public override Mods Name => Mods.Key4;
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}
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public class ManiaModKey5 : ManiaKeyMod
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{
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public override int KeyCount => 5;
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public override Mods Name => Mods.Key5;
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}
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public class ManiaModKey6 : ManiaKeyMod
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{
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public override int KeyCount => 6;
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public override Mods Name => Mods.Key6;
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}
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public class ManiaModKey7 : ManiaKeyMod
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{
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public override int KeyCount => 7;
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public override Mods Name => Mods.Key7;
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}
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public class ManiaModKey8 : ManiaKeyMod
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{
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public override int KeyCount => 8;
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public override Mods Name => Mods.Key8;
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}
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public class ManiaModKey9 : ManiaKeyMod
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{
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public override int KeyCount => 9;
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public override Mods Name => Mods.Key9;
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}
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public class ManiaModKeyCoop : Mod
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{
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public override Mods Name => Mods.KeyCoop;
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public override FontAwesome Icon => FontAwesome.fa_close;
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public override string Description => @"Double the key amount, double the fun!";
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public override double ScoreMultiplier => 1;
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public override bool Ranked => true;
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public override Mods[] DisablesMods => new Mods[] { };
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}
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}
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input;
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using System.Collections.Generic;
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using osu.Game.Graphics;
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using osu.Game.Modes.Mania.UI;
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using osu.Game.Modes.Objects;
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@ -21,6 +22,77 @@ namespace osu.Game.Modes.Mania
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InputManager = input,
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};
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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switch (type)
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{
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case ModType.DifficultyReduction:
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return new Mod[]
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{
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new ManiaModEasy(),
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new ManiaModNoFail(),
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new ManiaModHalfTime(),
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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new ManiaModHardRock(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModSuddenDeath(),
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new ManiaModPerfect(),
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},
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},
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModDoubleTime(),
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new ManiaModNightcore(),
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},
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},
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new ManiaModHidden(),
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new ManiaModFlashlight(),
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};
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case ModType.Special:
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return new Mod[]
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{
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ManiaModKey4(),
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new ManiaModKey5(),
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new ManiaModKey6(),
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new ManiaModKey7(),
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new ManiaModKey8(),
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new ManiaModKey9(),
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new ManiaModKey1(),
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new ManiaModKey2(),
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new ManiaModKey3(),
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},
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},
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new ManiaModKeyCoop(),
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new ManiaModRandom(),
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new MultiMod
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{
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Mods = new Mod[]
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{
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new ModAutoplay(),
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new ModCinema(),
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},
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},
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};
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default:
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return new Mod[] { };
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}
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}
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protected override PlayMode PlayMode => PlayMode.Mania;
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public override FontAwesome Icon => FontAwesome.fa_osu_mania_o;
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<Compile Include="UI\ManiaHitRenderer.cs" />
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<Compile Include="UI\ManiaPlayfield.cs" />
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<Compile Include="ManiaRuleset.cs" />
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<Compile Include="ManiaMod.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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