Merge remote-tracking branch 'upstream/master' into replay

# Conflicts:
#	osu.Game.Modes.Catch/CatchRuleset.cs
#	osu.Game.Modes.Mania/ManiaRuleset.cs
#	osu.Game.Modes.Taiko/TaikoRuleset.cs
#	osu.Game/Screens/Play/Player.cs
This commit is contained in:
Dean Herbert
2017-03-04 13:17:01 +09:00
126 changed files with 5024 additions and 280 deletions

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@ -0,0 +1,155 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
namespace osu.Game.Modes.Mania
{
public class ManiaModNoFail : ModNoFail
{
}
public class ManiaModEasy : ModEasy
{
}
public class ManiaModHidden : ModHidden
{
public override string Description => @"The notes fade out before you hit them!";
public override double ScoreMultiplier => 1.0;
public override Mods[] DisablesMods => new Mods[] { Mods.Flashlight };
}
public class ManiaModHardRock : ModHardRock
{
public override double ScoreMultiplier => 1.0;
public override bool Ranked => false;
}
public class ManiaModSuddenDeath : ModSuddenDeath
{
}
public class ManiaModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.0;
}
public class ManiaModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.3;
}
public class ManiaModNightcore : ModNightcore
{
public override double ScoreMultiplier => 1.0;
}
public class ManiaModFlashlight : ModFlashlight
{
public override double ScoreMultiplier => 1.0;
public override Mods[] DisablesMods => new Mods[] { Mods.Hidden };
}
public class ManiaModPerfect : ModPerfect
{
}
public class ManiaModFadeIn : Mod
{
public override Mods Name => Mods.FadeIn;
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override string Description => @"";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { Mods.Flashlight };
}
public class ManiaModRandom : Mod
{
public override Mods Name => Mods.Random;
public override FontAwesome Icon => FontAwesome.fa_close;
public override string Description => @"Shuffle around the notes!";
public override double ScoreMultiplier => 1;
public override bool Ranked => false;
public override Mods[] DisablesMods => new Mods[] { };
}
public abstract class ManiaKeyMod : Mod
{
public abstract int KeyCount { get; }
public override FontAwesome Icon => FontAwesome.fa_close; // TODO: Add proper key icons
public override string Description => @"";
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { };
}
public class ManiaModKey1 : ManiaKeyMod
{
public override int KeyCount => 1;
public override Mods Name => Mods.Key1;
}
public class ManiaModKey2 : ManiaKeyMod
{
public override int KeyCount => 2;
public override Mods Name => Mods.Key2;
}
public class ManiaModKey3 : ManiaKeyMod
{
public override int KeyCount => 3;
public override Mods Name => Mods.Key3;
}
public class ManiaModKey4 : ManiaKeyMod
{
public override int KeyCount => 4;
public override Mods Name => Mods.Key4;
}
public class ManiaModKey5 : ManiaKeyMod
{
public override int KeyCount => 5;
public override Mods Name => Mods.Key5;
}
public class ManiaModKey6 : ManiaKeyMod
{
public override int KeyCount => 6;
public override Mods Name => Mods.Key6;
}
public class ManiaModKey7 : ManiaKeyMod
{
public override int KeyCount => 7;
public override Mods Name => Mods.Key7;
}
public class ManiaModKey8 : ManiaKeyMod
{
public override int KeyCount => 8;
public override Mods Name => Mods.Key8;
}
public class ManiaModKey9 : ManiaKeyMod
{
public override int KeyCount => 9;
public override Mods Name => Mods.Key9;
}
public class ManiaModKeyCoop : Mod
{
public override Mods Name => Mods.KeyCoop;
public override FontAwesome Icon => FontAwesome.fa_close;
public override string Description => @"Double the key amount, double the fun!";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Mods[] DisablesMods => new Mods[] { };
}
}

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Game.Modes.Mania.UI;
using osu.Game.Modes.Objects;
@ -21,6 +22,77 @@ namespace osu.Game.Modes.Mania
InputManager = input,
};
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new ManiaModEasy(),
new ManiaModNoFail(),
new ManiaModHalfTime(),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new ManiaModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModSuddenDeath(),
new ManiaModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new ManiaModDoubleTime(),
new ManiaModNightcore(),
},
},
new ManiaModHidden(),
new ManiaModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new MultiMod
{
Mods = new Mod[]
{
new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3(),
},
},
new ManiaModKeyCoop(),
new ManiaModRandom(),
new MultiMod
{
Mods = new Mod[]
{
new ModAutoplay(),
new ModCinema(),
},
},
};
default:
return new Mod[] { };
}
}
protected override PlayMode PlayMode => PlayMode.Mania;
public override FontAwesome Icon => FontAwesome.fa_osu_mania_o;

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@ -58,6 +58,7 @@
<Compile Include="UI\ManiaHitRenderer.cs" />
<Compile Include="UI\ManiaPlayfield.cs" />
<Compile Include="ManiaRuleset.cs" />
<Compile Include="ManiaMod.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">