mirror of
https://github.com/osukey/osukey.git
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Split out BeatmapDatabase into BeatmapStore
Hide database functionality at a lower level in preparation from eventually making it private.
This commit is contained in:
@ -1,43 +1,77 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using osu.Framework.Extensions;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using osu.Game.IPC;
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using osu.Game.Database;
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using osu.Game.Screens.Menu;
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using SQLite.Net;
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using SQLiteNetExtensions.Extensions;
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namespace osu.Game.Database
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namespace osu.Game.Beatmaps
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{
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public class BeatmapStore : DatabaseBacking
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/// <summary>
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/// Handles the storage and retrieval of Beatmaps/BeatmapSets to the database backing
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/// </summary>
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public class BeatmapDatabase : DatabaseStore
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{
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private readonly RulesetDatabase rulesets;
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public event Action<BeatmapSetInfo> BeatmapSetAdded;
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public event Action<BeatmapSetInfo> BeatmapSetRemoved;
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// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
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private BeatmapIPCChannel ipc;
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/// <summary>
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/// A default representation of a WorkingBeatmap to use when no beatmap is available.
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/// </summary>
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public WorkingBeatmap DefaultBeatmap { private get; set; }
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public BeatmapStore(Storage storage, SQLiteConnection connection, RulesetDatabase rulesets, IIpcHost importHost = null) : base(storage, connection)
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public BeatmapDatabase(SQLiteConnection connection) : base(connection)
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{
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this.rulesets = rulesets;
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if (importHost != null)
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ipc = new BeatmapIPCChannel(importHost, this);
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}
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protected override Type[] ValidTypes => new[] {
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typeof(BeatmapSetInfo),
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typeof(BeatmapInfo),
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typeof(BeatmapMetadata),
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typeof(BeatmapDifficulty),
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};
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protected override void Prepare(bool reset = false)
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{
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Connection.CreateTable<BeatmapMetadata>();
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Connection.CreateTable<BeatmapDifficulty>();
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Connection.CreateTable<BeatmapSetInfo>();
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Connection.CreateTable<BeatmapInfo>();
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if (reset)
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{
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Connection.DropTable<BeatmapMetadata>();
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Connection.DropTable<BeatmapDifficulty>();
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Connection.DropTable<BeatmapSetInfo>();
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Connection.DropTable<BeatmapInfo>();
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}
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deletePending();
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}
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public void Import(IEnumerable<BeatmapSetInfo> beatmapSets)
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{
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lock (Connection)
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{
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Connection.BeginTransaction();
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foreach (var s in beatmapSets)
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{
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Connection.InsertOrReplaceWithChildren(s, true);
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BeatmapSetAdded?.Invoke(s);
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}
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Connection.Commit();
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}
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}
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public void Delete(IEnumerable<BeatmapSetInfo> beatmapSets)
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{
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foreach (var s in beatmapSets)
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{
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s.DeletePending = true;
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Update(s, false);
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BeatmapSetRemoved?.Invoke(s);
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}
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}
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private void deletePending()
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@ -50,8 +84,6 @@ namespace osu.Game.Database
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try
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{
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Storage.Delete(b.Path);
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foreach (var i in b.Beatmaps)
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{
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if (i.Metadata != null) Connection.Delete(i.Metadata);
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@ -73,231 +105,5 @@ namespace osu.Game.Database
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//see https://github.com/praeclarum/sqlite-net/issues/326
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Connection.Query<BeatmapSetInfo>("UPDATE BeatmapSetInfo SET DeletePending = 0 WHERE DeletePending IS NULL");
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}
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protected override void Prepare(bool reset = false)
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{
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Connection.CreateTable<BeatmapMetadata>();
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Connection.CreateTable<BeatmapDifficulty>();
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Connection.CreateTable<BeatmapSetInfo>();
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Connection.CreateTable<BeatmapInfo>();
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if (reset)
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{
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Storage.DeleteDatabase(@"beatmaps");
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foreach (var setInfo in Query<BeatmapSetInfo>())
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{
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if (Storage.Exists(setInfo.Path))
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Storage.Delete(setInfo.Path);
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}
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Connection.DeleteAll<BeatmapMetadata>();
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Connection.DeleteAll<BeatmapDifficulty>();
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Connection.DeleteAll<BeatmapSetInfo>();
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Connection.DeleteAll<BeatmapInfo>();
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}
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deletePending();
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}
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protected override Type[] ValidTypes => new[] {
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typeof(BeatmapSetInfo),
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typeof(BeatmapInfo),
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typeof(BeatmapMetadata),
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typeof(BeatmapDifficulty),
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};
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public void Import(string path)
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{
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try
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{
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Import(ArchiveReader.GetReader(Storage, path));
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// We may or may not want to delete the file depending on where it is stored.
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// e.g. reconstructing/repairing database with beatmaps from default storage.
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// Also, not always a single file, i.e. for LegacyFilesystemReader
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// TODO: Add a check to prevent files from storage to be deleted.
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try
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{
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File.Delete(path);
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}
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catch (Exception e)
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{
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Logger.Error(e, $@"Could not delete file at {path}");
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}
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}
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catch (Exception e)
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{
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e = e.InnerException ?? e;
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Logger.Error(e, @"Could not import beatmap set");
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}
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}
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public void Import(ArchiveReader archiveReader)
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{
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BeatmapSetInfo set = getBeatmapSet(archiveReader);
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//If we have an ID then we already exist in the database.
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if (set.ID == 0)
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Import(new[] { set });
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}
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/// <summary>
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/// Import multiple <see cref="BeatmapSetInfo"/> from <paramref name="paths"/>.
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/// </summary>
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/// <param name="paths">Multiple locations on disk</param>
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public void Import(params string[] paths)
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{
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foreach (string p in paths)
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{
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//In case the file was imported twice and deleted after the first time
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if (File.Exists(p))
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Import(p);
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}
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}
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/// <summary>
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/// Duplicates content from <paramref name="path"/> to storage and returns a representing <see cref="BeatmapSetInfo"/>.
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/// </summary>
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/// <param name="path">Content location</param>
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/// <returns><see cref="BeatmapSetInfo"/></returns>
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private BeatmapSetInfo getBeatmapSet(string path) => getBeatmapSet(ArchiveReader.GetReader(Storage, path));
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private BeatmapSetInfo getBeatmapSet(ArchiveReader archiveReader)
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{
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BeatmapMetadata metadata;
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using (var stream = new StreamReader(archiveReader.GetStream(archiveReader.BeatmapFilenames[0])))
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metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
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string hash;
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string path;
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using (var input = archiveReader.GetUnderlyingStream())
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{
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hash = input.GetMd5Hash();
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input.Seek(0, SeekOrigin.Begin);
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path = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
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if (!Storage.Exists(path))
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using (var output = Storage.GetStream(path, FileAccess.Write))
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input.CopyTo(output);
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}
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var existing = Connection.Table<BeatmapSetInfo>().FirstOrDefault(b => b.Hash == hash);
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if (existing != null)
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{
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GetChildren(existing);
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if (existing.DeletePending)
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{
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existing.DeletePending = false;
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Update(existing, false);
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BeatmapSetAdded?.Invoke(existing);
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}
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return existing;
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}
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var beatmapSet = new BeatmapSetInfo
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{
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OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
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Beatmaps = new List<BeatmapInfo>(),
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Path = path,
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Hash = hash,
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Metadata = metadata
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};
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using (var archive = ArchiveReader.GetReader(Storage, path))
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{
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string[] mapNames = archive.BeatmapFilenames;
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foreach (var name in mapNames)
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using (var raw = archive.GetStream(name))
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using (var ms = new MemoryStream()) //we need a memory stream so we can seek and shit
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using (var sr = new StreamReader(ms))
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{
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raw.CopyTo(ms);
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ms.Position = 0;
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var decoder = BeatmapDecoder.GetDecoder(sr);
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Beatmap beatmap = decoder.Decode(sr);
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beatmap.BeatmapInfo.Path = name;
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beatmap.BeatmapInfo.Hash = ms.GetMd5Hash();
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// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
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beatmap.BeatmapInfo.Metadata = null;
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// TODO: this should be done in a better place once we actually need to dynamically update it.
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beatmap.BeatmapInfo.Ruleset = rulesets.Query<RulesetInfo>().FirstOrDefault(r => r.ID == beatmap.BeatmapInfo.RulesetID);
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beatmap.BeatmapInfo.StarDifficulty = rulesets.Query<RulesetInfo>().FirstOrDefault(r => r.ID == beatmap.BeatmapInfo.RulesetID)?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
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beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
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}
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beatmapSet.StoryboardFile = archive.StoryboardFilename;
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}
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return beatmapSet;
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}
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public void Import(IEnumerable<BeatmapSetInfo> beatmapSets)
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{
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lock (Connection)
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{
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Connection.BeginTransaction();
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foreach (var s in beatmapSets)
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{
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Connection.InsertOrReplaceWithChildren(s, true);
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BeatmapSetAdded?.Invoke(s);
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}
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Connection.Commit();
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}
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}
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public void Delete(BeatmapSetInfo beatmapSet)
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{
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beatmapSet.DeletePending = true;
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Update(beatmapSet, false);
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BeatmapSetRemoved?.Invoke(beatmapSet);
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}
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public ArchiveReader GetReader(BeatmapSetInfo beatmapSet)
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{
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if (string.IsNullOrEmpty(beatmapSet.Path))
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return null;
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return ArchiveReader.GetReader(Storage, beatmapSet.Path);
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}
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public BeatmapSetInfo GetBeatmapSet(int id)
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{
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return Query<BeatmapSetInfo>().FirstOrDefault(s => s.OnlineBeatmapSetID == id);
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}
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public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null, bool withStoryboard = false)
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{
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if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
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return DefaultBeatmap;
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if (beatmapInfo.BeatmapSet == null || beatmapInfo.Ruleset == null)
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beatmapInfo = GetChildren(beatmapInfo, true);
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if (beatmapInfo.BeatmapSet == null)
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throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
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if (beatmapInfo.Metadata == null)
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beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
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WorkingBeatmap working = new BeatmapStoreWorkingBeatmap(this, beatmapInfo);
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previous?.TransferTo(working);
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return working;
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}
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public bool Exists(BeatmapSetInfo beatmapSet) => Storage.Exists(beatmapSet.Path);
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}
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}
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}
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@ -1,75 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.IO;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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namespace osu.Game.Database
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{
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internal class BeatmapDatabaseWorkingBeatmap : WorkingBeatmap
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{
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private readonly BeatmapStore store;
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public BeatmapDatabaseWorkingBeatmap(BeatmapStore store, BeatmapInfo beatmapInfo)
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: base(beatmapInfo)
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{
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this.store = store;
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}
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private ArchiveReader getReader() => store?.GetReader(BeatmapSetInfo);
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protected override Beatmap GetBeatmap()
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{
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try
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{
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Beatmap beatmap;
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using (var reader = getReader())
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{
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BeatmapDecoder decoder;
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using (var stream = new StreamReader(reader.GetStream(BeatmapInfo.Path)))
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{
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decoder = BeatmapDecoder.GetDecoder(stream);
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beatmap = decoder.Decode(stream);
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}
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if (beatmap == null || BeatmapSetInfo.StoryboardFile == null)
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return beatmap;
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using (var stream = new StreamReader(reader.GetStream(BeatmapSetInfo.StoryboardFile)))
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decoder.Decode(stream, beatmap);
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}
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return beatmap;
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}
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catch { return null; }
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}
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protected override Texture GetBackground()
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{
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if (Metadata?.BackgroundFile == null)
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return null;
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try
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{
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using (var reader = getReader())
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return new TextureStore(new RawTextureLoaderStore(reader), false).Get(Metadata.BackgroundFile);
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}
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catch { return null; }
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}
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protected override Track GetTrack()
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{
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try
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{
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var trackData = getReader()?.GetStream(Metadata.AudioFile);
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return trackData == null ? null : new TrackBass(trackData);
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}
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catch { return new TrackVirtual(); }
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}
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}
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}
|
212
osu.Game/Beatmaps/BeatmapStore.cs
Normal file
212
osu.Game/Beatmaps/BeatmapStore.cs
Normal file
@ -0,0 +1,212 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps.Formats;
|
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using osu.Game.Beatmaps.IO;
|
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using osu.Game.IPC;
|
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using osu.Game.Rulesets;
|
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using SQLite.Net;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
|
||||
/// </summary>
|
||||
public class BeatmapStore
|
||||
{
|
||||
// todo: make this private
|
||||
public readonly BeatmapDatabase Database;
|
||||
|
||||
private readonly Storage storage;
|
||||
|
||||
private readonly RulesetDatabase rulesets;
|
||||
|
||||
public event Action<BeatmapSetInfo> BeatmapSetAdded;
|
||||
public event Action<BeatmapSetInfo> BeatmapSetRemoved;
|
||||
|
||||
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
|
||||
private BeatmapIPCChannel ipc;
|
||||
|
||||
/// <summary>
|
||||
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
||||
/// </summary>
|
||||
public WorkingBeatmap DefaultBeatmap { private get; set; }
|
||||
|
||||
public BeatmapStore(Storage storage, SQLiteConnection connection, RulesetDatabase rulesets, IIpcHost importHost = null)
|
||||
{
|
||||
Database = new BeatmapDatabase(connection);
|
||||
Database.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
|
||||
Database.BeatmapSetRemoved += s => BeatmapSetRemoved?.Invoke(s);
|
||||
|
||||
this.storage = storage;
|
||||
this.rulesets = rulesets;
|
||||
if (importHost != null)
|
||||
ipc = new BeatmapIPCChannel(importHost, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Import multiple <see cref="BeatmapSetInfo"/> from filesystem <paramref name="paths"/>.
|
||||
/// </summary>
|
||||
/// <param name="paths">Multiple locations on disk.</param>
|
||||
public void Import(params string[] paths)
|
||||
{
|
||||
foreach (string path in paths)
|
||||
{
|
||||
try
|
||||
{
|
||||
Import(ArchiveReader.GetReader(storage, path));
|
||||
|
||||
// We may or may not want to delete the file depending on where it is stored.
|
||||
// e.g. reconstructing/repairing database with beatmaps from default storage.
|
||||
// Also, not always a single file, i.e. for LegacyFilesystemReader
|
||||
// TODO: Add a check to prevent files from storage to be deleted.
|
||||
try
|
||||
{
|
||||
File.Delete(path);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, $@"Could not delete file at {path}");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
e = e.InnerException ?? e;
|
||||
Logger.Error(e, @"Could not import beatmap set");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Import a beatmap from an <see cref="ArchiveReader"/>.
|
||||
/// </summary>
|
||||
/// <param name="archiveReader">The beatmap to be imported.</param>
|
||||
public void Import(ArchiveReader archiveReader)
|
||||
{
|
||||
BeatmapSetInfo set = importToStorage(archiveReader);
|
||||
|
||||
//If we have an ID then we already exist in the database.
|
||||
if (set.ID == 0)
|
||||
Database.Import(new[] { set });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete a beatmap from the store.
|
||||
/// </summary>
|
||||
/// <param name="beatmapSet">The beatmap to delete.</param>
|
||||
public void Delete(BeatmapSetInfo beatmapSet) => Database.Delete(new[] { beatmapSet });
|
||||
|
||||
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
|
||||
{
|
||||
if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
|
||||
return DefaultBeatmap;
|
||||
|
||||
if (beatmapInfo.BeatmapSet == null || beatmapInfo.Ruleset == null)
|
||||
beatmapInfo = Database.GetChildren(beatmapInfo, true);
|
||||
|
||||
if (beatmapInfo.BeatmapSet == null)
|
||||
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
|
||||
|
||||
if (beatmapInfo.Metadata == null)
|
||||
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
|
||||
|
||||
WorkingBeatmap working = new BeatmapStoreWorkingBeatmap(() => string.IsNullOrEmpty(beatmapInfo.BeatmapSet.Path) ? null : ArchiveReader.GetReader(storage, beatmapInfo.BeatmapSet.Path), beatmapInfo);
|
||||
|
||||
previous?.TransferTo(working);
|
||||
|
||||
return working;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset the store to an empty state.
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
{
|
||||
Database.Reset();
|
||||
}
|
||||
|
||||
private BeatmapSetInfo importToStorage(ArchiveReader archiveReader)
|
||||
{
|
||||
BeatmapMetadata metadata;
|
||||
|
||||
using (var stream = new StreamReader(archiveReader.GetStream(archiveReader.BeatmapFilenames[0])))
|
||||
metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
|
||||
|
||||
string hash;
|
||||
string path;
|
||||
|
||||
using (var input = archiveReader.GetUnderlyingStream())
|
||||
{
|
||||
hash = input.GetMd5Hash();
|
||||
input.Seek(0, SeekOrigin.Begin);
|
||||
path = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
|
||||
if (!storage.Exists(path))
|
||||
using (var output = storage.GetStream(path, FileAccess.Write))
|
||||
input.CopyTo(output);
|
||||
}
|
||||
|
||||
var existing = Database.Query<BeatmapSetInfo>().FirstOrDefault(b => b.Hash == hash);
|
||||
|
||||
if (existing != null)
|
||||
{
|
||||
Database.GetChildren(existing);
|
||||
|
||||
if (existing.DeletePending)
|
||||
{
|
||||
existing.DeletePending = false;
|
||||
Database.Update(existing, false);
|
||||
BeatmapSetAdded?.Invoke(existing);
|
||||
}
|
||||
|
||||
return existing;
|
||||
}
|
||||
|
||||
var beatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
OnlineBeatmapSetID = metadata.OnlineBeatmapSetID,
|
||||
Beatmaps = new List<BeatmapInfo>(),
|
||||
Path = path,
|
||||
Hash = hash,
|
||||
Metadata = metadata
|
||||
};
|
||||
|
||||
using (var archive = ArchiveReader.GetReader(storage, path))
|
||||
{
|
||||
string[] mapNames = archive.BeatmapFilenames;
|
||||
foreach (var name in mapNames)
|
||||
using (var raw = archive.GetStream(name))
|
||||
using (var ms = new MemoryStream()) //we need a memory stream so we can seek and shit
|
||||
using (var sr = new StreamReader(ms))
|
||||
{
|
||||
raw.CopyTo(ms);
|
||||
ms.Position = 0;
|
||||
|
||||
var decoder = BeatmapDecoder.GetDecoder(sr);
|
||||
Beatmap beatmap = decoder.Decode(sr);
|
||||
|
||||
beatmap.BeatmapInfo.Path = name;
|
||||
beatmap.BeatmapInfo.Hash = ms.GetMd5Hash();
|
||||
|
||||
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
|
||||
beatmap.BeatmapInfo.Metadata = null;
|
||||
|
||||
// TODO: this should be done in a better place once we actually need to dynamically update it.
|
||||
beatmap.BeatmapInfo.Ruleset = rulesets.Query<RulesetInfo>().FirstOrDefault(r => r.ID == beatmap.BeatmapInfo.RulesetID);
|
||||
beatmap.BeatmapInfo.StarDifficulty = rulesets.Query<RulesetInfo>().FirstOrDefault(r => r.ID == beatmap.BeatmapInfo.RulesetID)?.CreateInstance()?.CreateDifficultyCalculator(beatmap).Calculate() ?? 0;
|
||||
|
||||
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
|
||||
}
|
||||
beatmapSet.StoryboardFile = archive.StoryboardFilename;
|
||||
}
|
||||
|
||||
return beatmapSet;
|
||||
}
|
||||
}
|
||||
}
|
70
osu.Game/Beatmaps/BeatmapStoreWorkingBeatmap.cs
Normal file
70
osu.Game/Beatmaps/BeatmapStoreWorkingBeatmap.cs
Normal file
@ -0,0 +1,70 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
internal class BeatmapStoreWorkingBeatmap : WorkingBeatmap
|
||||
{
|
||||
private readonly Func<IResourceStore<byte[]>> getStore;
|
||||
|
||||
public BeatmapStoreWorkingBeatmap(Func<IResourceStore<byte[]>> getStore, BeatmapInfo beatmapInfo)
|
||||
: base(beatmapInfo)
|
||||
{
|
||||
this.getStore = getStore;
|
||||
}
|
||||
|
||||
protected override Beatmap GetBeatmap()
|
||||
{
|
||||
try
|
||||
{
|
||||
Beatmap beatmap;
|
||||
|
||||
BeatmapDecoder decoder;
|
||||
using (var stream = new StreamReader(getStore().GetStream(BeatmapInfo.Path)))
|
||||
{
|
||||
decoder = BeatmapDecoder.GetDecoder(stream);
|
||||
beatmap = decoder.Decode(stream);
|
||||
}
|
||||
|
||||
if (beatmap == null || BeatmapSetInfo.StoryboardFile == null)
|
||||
return beatmap;
|
||||
|
||||
using (var stream = new StreamReader(getStore().GetStream(BeatmapSetInfo.StoryboardFile)))
|
||||
decoder.Decode(stream, beatmap);
|
||||
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
catch { return null; }
|
||||
}
|
||||
|
||||
protected override Texture GetBackground()
|
||||
{
|
||||
if (Metadata?.BackgroundFile == null)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
return new TextureStore(new RawTextureLoaderStore(getStore()), false).Get(Metadata.BackgroundFile);
|
||||
}
|
||||
catch { return null; }
|
||||
}
|
||||
|
||||
protected override Track GetTrack()
|
||||
{
|
||||
try
|
||||
{
|
||||
var trackData = getStore().GetStream(Metadata.AudioFile);
|
||||
return trackData == null ? null : new TrackBass(trackData);
|
||||
}
|
||||
catch { return new TrackVirtual(); }
|
||||
}
|
||||
}
|
||||
}
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
@ -59,10 +58,10 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapDatabase database)
|
||||
public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapStore store)
|
||||
{
|
||||
BeatmapSet = beatmapSet;
|
||||
WorkingBeatmap beatmap = database.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
|
||||
WorkingBeatmap beatmap = store.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
|
||||
|
||||
Header = new BeatmapSetHeader(beatmap)
|
||||
{
|
||||
|
Reference in New Issue
Block a user