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Split out BeatmapDatabase into BeatmapStore
Hide database functionality at a lower level in preparation from eventually making it private.
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@ -10,9 +10,9 @@ namespace osu.Game.IPC
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{
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public class BeatmapIPCChannel : IpcChannel<BeatmapImportMessage>
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{
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private readonly BeatmapDatabase beatmaps;
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private readonly BeatmapStore beatmaps;
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public BeatmapIPCChannel(IIpcHost host, BeatmapDatabase beatmaps = null)
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public BeatmapIPCChannel(IIpcHost host, BeatmapStore beatmaps = null)
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: base(host)
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{
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this.beatmaps = beatmaps;
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