Split out BeatmapDatabase into BeatmapStore

Hide database functionality at a lower level in preparation from eventually making it private.
This commit is contained in:
Dean Herbert
2017-07-26 16:28:32 +09:00
parent fce580d717
commit 9e20a02c0a
22 changed files with 428 additions and 428 deletions

View File

@ -28,7 +28,7 @@ namespace osu.Game.Screens.Select
public abstract class SongSelect : OsuScreen
{
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private BeatmapDatabase database;
private BeatmapStore store;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
private readonly BeatmapCarousel carousel;
@ -154,7 +154,7 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours, UserInputManager input)
private void load(BeatmapStore beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours, UserInputManager input)
{
if (Footer != null)
{
@ -164,14 +164,14 @@ namespace osu.Game.Screens.Select
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, promptDelete, Key.Number4, float.MaxValue);
}
if (database == null)
database = beatmaps;
if (store == null)
store = beatmaps;
if (osu != null)
ruleset.BindTo(osu.Ruleset);
database.BeatmapSetAdded += onBeatmapSetAdded;
database.BeatmapSetRemoved += onBeatmapSetRemoved;
store.BeatmapSetAdded += onBeatmapSetAdded;
store.BeatmapSetRemoved += onBeatmapSetRemoved;
dialogOverlay = dialog;
@ -180,7 +180,7 @@ namespace osu.Game.Screens.Select
initialAddSetsTask = new CancellationTokenSource();
carousel.Beatmaps = database.GetAllWithChildren<BeatmapSetInfo>(b => !b.DeletePending);
carousel.Beatmaps = store.Database.GetAllWithChildren<BeatmapSetInfo>(b => !b.DeletePending);
Beatmap.ValueChanged += beatmap_ValueChanged;
@ -230,7 +230,7 @@ namespace osu.Game.Screens.Select
{
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value.BeatmapInfo.BeatmapSetInfoID;
Beatmap.Value = database.GetWorkingBeatmap(beatmap, Beatmap);
Beatmap.Value = store.GetWorkingBeatmap(beatmap, Beatmap);
ensurePlayingSelected(preview);
}
@ -341,10 +341,10 @@ namespace osu.Game.Screens.Select
{
base.Dispose(isDisposing);
if (database != null)
if (store != null)
{
database.BeatmapSetAdded -= onBeatmapSetAdded;
database.BeatmapSetRemoved -= onBeatmapSetRemoved;
store.BeatmapSetAdded -= onBeatmapSetAdded;
store.BeatmapSetRemoved -= onBeatmapSetRemoved;
}
initialAddSetsTask?.Cancel();