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Split out BeatmapDatabase into BeatmapStore
Hide database functionality at a lower level in preparation from eventually making it private.
This commit is contained in:
@ -74,6 +74,7 @@
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<ItemGroup>
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<Compile Include="Audio\SampleInfo.cs" />
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<Compile Include="Audio\SampleInfoList.cs" />
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<Compile Include="Beatmaps\BeatmapDatabase.cs" />
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<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
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<Compile Include="Beatmaps\DifficultyCalculator.cs" />
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<Compile Include="Beatmaps\DummyWorkingBeatmap.cs" />
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@ -125,10 +126,10 @@
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<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
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<Compile Include="Beatmaps\Timing\BreakPeriod.cs" />
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<Compile Include="Beatmaps\Timing\TimeSignatures.cs" />
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<Compile Include="Database\BeatmapMetrics.cs" />
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<Compile Include="Database\Database.cs" />
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<Compile Include="Beatmaps\BeatmapMetrics.cs" />
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<Compile Include="Database\DatabaseStore.cs" />
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<Compile Include="Rulesets\RulesetInfo.cs" />
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<Compile Include="Database\ScoreDatabase.cs" />
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<Compile Include="Rulesets\Scoring\ScoreDatabase.cs" />
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<Compile Include="Graphics\Backgrounds\Triangles.cs" />
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<Compile Include="Graphics\Cursor\CursorTrail.cs" />
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<Compile Include="Graphics\Cursor\GameplayCursor.cs" />
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@ -215,7 +216,7 @@
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<Compile Include="Rulesets\Objects\Legacy\ConvertHitObjectType.cs" />
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<Compile Include="Rulesets\Replays\ReplayButtonState.cs" />
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<Compile Include="Rulesets\Replays\ReplayFrame.cs" />
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<Compile Include="Database\RulesetDatabase.cs" />
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<Compile Include="Rulesets\RulesetDatabase.cs" />
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<Compile Include="Rulesets\Scoring\Score.cs" />
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<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
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<Compile Include="Rulesets\Timing\SpeedAdjustmentContainer.cs" />
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@ -390,10 +391,10 @@
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<Compile Include="Beatmaps\Formats\OsuLegacyDecoder.cs" />
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<Compile Include="Beatmaps\IO\OszArchiveReader.cs" />
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<Compile Include="Graphics\UserInterface\Volume\VolumeMeter.cs" />
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<Compile Include="Database\BeatmapSetInfo.cs" />
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<Compile Include="Database\BeatmapMetadata.cs" />
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<Compile Include="Database\BeatmapInfo.cs" />
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<Compile Include="Database\BeatmapDifficulty.cs" />
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<Compile Include="Beatmaps\BeatmapSetInfo.cs" />
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<Compile Include="Beatmaps\BeatmapMetadata.cs" />
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<Compile Include="Beatmaps\BeatmapInfo.cs" />
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<Compile Include="Beatmaps\BeatmapDifficulty.cs" />
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<Compile Include="Beatmaps\BeatmapStoreWorkingBeatmap.cs" />
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<Compile Include="Graphics\UserInterface\OsuButton.cs" />
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<Compile Include="Overlays\Settings\Sections\MaintenanceSection.cs" />
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@ -488,10 +489,10 @@
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<Compile Include="Overlays\Direct\DirectPanel.cs" />
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<Compile Include="Overlays\Direct\DirectGridPanel.cs" />
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<Compile Include="Overlays\Direct\DirectListPanel.cs" />
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<Compile Include="Database\BeatmapOnlineInfo.cs" />
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<Compile Include="Beatmaps\BeatmapOnlineInfo.cs" />
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<Compile Include="Graphics\Containers\ReverseChildIDFillFlowContainer.cs" />
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<Compile Include="Database\RankStatus.cs" />
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<Compile Include="Database\BeatmapSetOnlineInfo.cs" />
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<Compile Include="Beatmaps\RankStatus.cs" />
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<Compile Include="Beatmaps\BeatmapSetOnlineInfo.cs" />
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<Compile Include="Online\API\Requests\GetBeatmapSetsRequest.cs" />
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<Compile Include="Overlays\SearchableList\SearchableListHeader.cs" />
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<Compile Include="Overlays\SearchableList\HeaderTabControl.cs" />
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