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https://github.com/osukey/osukey.git
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Split out BeatmapDatabase into BeatmapStore
Hide database functionality at a lower level in preparation from eventually making it private.
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@ -34,7 +34,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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Assert.IsTrue(File.Exists(temp));
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osu.Dependencies.Get<BeatmapDatabase>().Import(temp);
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osu.Dependencies.Get<BeatmapStore>().Import(temp);
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ensureLoaded(osu);
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@ -80,7 +80,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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Assert.IsTrue(File.Exists(temp), "Temporary file copy never substantiated");
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using (File.OpenRead(temp))
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osu.Dependencies.Get<BeatmapDatabase>().Import(temp);
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osu.Dependencies.Get<BeatmapStore>().Import(temp);
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ensureLoaded(osu);
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@ -106,7 +106,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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//reset beatmap database (sqlite and storage backing)
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osu.Dependencies.Get<RulesetDatabase>().Reset();
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osu.Dependencies.Get<BeatmapDatabase>().Reset();
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osu.Dependencies.Get<BeatmapStore>().Reset();
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return osu;
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}
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@ -117,8 +117,8 @@ namespace osu.Game.Tests.Beatmaps.IO
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Action waitAction = () =>
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{
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while (!(resultSets = osu.Dependencies.Get<BeatmapDatabase>()
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.Query<BeatmapSetInfo>().Where(s => s.OnlineBeatmapSetID == 241526)).Any())
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while (!(resultSets = osu.Dependencies.Get<BeatmapStore>().Database.
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Query<BeatmapSetInfo>().Where(s => s.OnlineBeatmapSetID == 241526)).Any())
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Thread.Sleep(50);
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};
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@ -134,15 +134,15 @@ namespace osu.Game.Tests.Beatmaps.IO
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//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
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waitAction = () =>
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{
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while ((resultBeatmaps = osu.Dependencies.Get<BeatmapDatabase>()
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.GetAllWithChildren<BeatmapInfo>(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() != 12)
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while ((resultBeatmaps = osu.Dependencies.Get<BeatmapStore>().Database.
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GetAllWithChildren<BeatmapInfo>(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() != 12)
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Thread.Sleep(50);
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};
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Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
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@"Beatmaps did not import to the database in allocated time");
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var set = osu.Dependencies.Get<BeatmapDatabase>().GetChildren(resultSets.First());
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var set = osu.Dependencies.Get<BeatmapStore>().Database.GetChildren(resultSets.First());
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Assert.IsTrue(set.Beatmaps.Count == resultBeatmaps.Count(),
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$@"Incorrect database beatmap count post-import ({resultBeatmaps.Count()} but should be {set.Beatmaps.Count}).");
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@ -152,16 +152,16 @@ namespace osu.Game.Tests.Beatmaps.IO
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Assert.IsTrue(set.Beatmaps.Count > 0);
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var beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap;
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var beatmap = osu.Dependencies.Get<BeatmapStore>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap;
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Assert.IsTrue(beatmap?.HitObjects.Count > 0);
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beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 1))?.Beatmap;
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beatmap = osu.Dependencies.Get<BeatmapStore>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 1))?.Beatmap;
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Assert.IsTrue(beatmap?.HitObjects.Count > 0);
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beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 2))?.Beatmap;
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beatmap = osu.Dependencies.Get<BeatmapStore>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 2))?.Beatmap;
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Assert.IsTrue(beatmap?.HitObjects.Count > 0);
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beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap;
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beatmap = osu.Dependencies.Get<BeatmapStore>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap;
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Assert.IsTrue(beatmap?.HitObjects.Count > 0);
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}
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}
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