From 9e2ca583a3aa5e04b5fa313fbc7288c00d2c7ae4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 11 Jan 2022 15:33:54 +0900 Subject: [PATCH] Fix incorrect realm factory isolation in `TestScenePlaySongSelect` --- osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 396bbc3dc5..3db1d0b25b 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -45,7 +45,10 @@ namespace osu.Game.Tests.Visual.SongSelect [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { + // These DI caches are required to ensure for interactive runs this test scene doesn't nuke all user beatmaps in the local install. + // At a point we have isolated interactive test runs enough, this can likely be removed. Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); + Dependencies.Cache(ContextFactory); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, defaultBeatmap = Beatmap.Default)); Dependencies.Cache(music = new MusicController());