added skin support for the pause loop

This commit is contained in:
BananeVolante
2020-06-25 13:26:42 +02:00
parent 2e8f30461f
commit 9e5cc1b7a2

View File

@ -7,7 +7,9 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Screens.Play
@ -24,13 +26,13 @@ namespace osu.Game.Screens.Play
protected override Action BackAction => () => InternalButtons.Children.First().Click();
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
private void load(OsuColour colours, AudioManager audio, SkinManager skins)
{
AddButton("Continue", colours.Green, () => OnResume?.Invoke());
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
var sampleChannel = audio.Samples.Get(@"Gameplay/pause-loop");
var sampleChannel = skins.GetSample(new SampleInfo("pause-loop")) ?? audio.Samples.Get(@"Gameplay/pause-loop");
if (sampleChannel != null)
{