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added skin support for the pause loop
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@ -7,7 +7,9 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Audio;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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@ -24,13 +26,13 @@ namespace osu.Game.Screens.Play
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protected override Action BackAction => () => InternalButtons.Children.First().Click();
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protected override Action BackAction => () => InternalButtons.Children.First().Click();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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private void load(OsuColour colours, AudioManager audio, SkinManager skins)
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{
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{
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AddButton("Continue", colours.Green, () => OnResume?.Invoke());
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AddButton("Continue", colours.Green, () => OnResume?.Invoke());
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AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
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AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
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AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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var sampleChannel = audio.Samples.Get(@"Gameplay/pause-loop");
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var sampleChannel = skins.GetSample(new SampleInfo("pause-loop")) ?? audio.Samples.Get(@"Gameplay/pause-loop");
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if (sampleChannel != null)
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if (sampleChannel != null)
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{
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{
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